fix: structured roster, stop-hook delivery, stale buddy guard

Roster (cli.py):
- Fully restructured cmd_roster with four clearly-labelled sections:
  BUDDYMON (✓ levels via XP), LANGUAGE MASCOTS (✓ levels via XP),
  LANGUAGE AFFINITIES (◑ passive), BUG TROPHY CASE (✗ trophies only)
- Evolution chain shown inline per-buddy (Debuglin → [Verifex] → Veritarch)
- Active buddy marked ← ACTIVE; next-evo target with levels-to-go
- Language affinities show element + 🦎 tag when a mascot is available
- Bug trophy grid: two-column, element tags, notable levels shown
- Writes roster_pending.txt to trigger Stop hook delivery (no truncation)

Stop hook (roster-stop.py + hooks.json):
- New Stop hook reads roster_pending.txt; runs cli.py roster; emits full
  output as additionalContext; clears the flag — fires once per invocation
- Avoids Bash tool result truncation for long roster output

Bug fixes (post-tool-use.py):
- get_session_state(): fall through to active.json when buddymon_id is null
  or missing (pgrp mismatch between CLI process and hook process)
- get_active_buddy_id(): guard against caught_bug_monster type slipping in
  as the active buddy (ThrottleDemon state corruption fix)
- Language "new territory" message now uses affinity XP == 0 as the sole
  signal — drops volatile session.json languages_seen check that caused
  spurious "New language spotted" fires across sessions
- Already-owned encounter shortcut: instant dismiss with no wound cycle
This commit is contained in:
pyr0ball 2026-04-12 18:36:23 -07:00
parent 457276e302
commit a42c003202
5 changed files with 266 additions and 76 deletions

View file

@ -33,14 +33,13 @@ SESSION_FILE = BUDDYMON_DIR / "sessions" / f"{SESSION_KEY}.json"
def get_session_state() -> dict: def get_session_state() -> dict:
"""Read the current session's state file, falling back to global active.json.""" """Read the current session's state file, falling back to global active.json."""
session = load_json(SESSION_FILE) session = load_json(SESSION_FILE)
if not session: # Fall back when file is missing OR when buddymon_id is null (e.g. pgrp mismatch
# No session file yet — inherit from global default # between the CLI process that ran evolve/assign and this hook process).
if not session.get("buddymon_id"):
global_active = load_json(BUDDYMON_DIR / "active.json") global_active = load_json(BUDDYMON_DIR / "active.json")
session = { session["buddymon_id"] = global_active.get("buddymon_id")
"buddymon_id": global_active.get("buddymon_id"), session.setdefault("challenge", global_active.get("challenge"))
"challenge": global_active.get("challenge"), session.setdefault("session_xp", 0)
"session_xp": 0,
}
return session return session
@ -250,7 +249,18 @@ def is_starter_chosen():
def get_active_buddy_id(): def get_active_buddy_id():
return get_session_state().get("buddymon_id") """Return the active buddy ID, skipping any caught monster that slipped in."""
bid = get_session_state().get("buddymon_id")
if not bid:
return None
# Validate: caught bug/mascot types are trophies, not assignable buddies.
# If one ended up in state (e.g. from a state corruption), fall back to active.json.
roster = load_json(BUDDYMON_DIR / "roster.json")
mon_type = roster.get("owned", {}).get(bid, {}).get("type", "")
if mon_type in ("caught_bug_monster",):
fallback = load_json(BUDDYMON_DIR / "active.json")
bid = fallback.get("buddymon_id", bid)
return bid
def get_active_encounter(): def get_active_encounter():
@ -570,6 +580,24 @@ def main():
existing = get_active_encounter() existing = get_active_encounter()
if existing:
# Already-owned shortcut: dismiss immediately, no XP, no wound cycle.
# No point fighting something already in the collection.
enc_id = existing.get("id", "")
roster_quick = load_json(BUDDYMON_DIR / "roster.json")
owned_quick = roster_quick.get("owned", {})
if (enc_id in owned_quick
and owned_quick[enc_id].get("type") in ("caught_bug_monster", "caught_language_mascot")
and not existing.get("catch_pending")):
enc_data = load_json(BUDDYMON_DIR / "encounters.json")
enc_data.setdefault("history", []).append({**existing, "outcome": "dismissed_owned"})
enc_data["active_encounter"] = None
save_json(BUDDYMON_DIR / "encounters.json", enc_data)
messages.append(
f"\n🔁 **{existing.get('display', enc_id)}** — already in your collection. Dismissed."
)
existing = None # skip further processing this run
if existing: if existing:
# On a clean Bash run (monster patterns gone), respect catch_pending, # On a clean Bash run (monster patterns gone), respect catch_pending,
# wound a healthy monster, or auto-resolve a wounded one. # wound a healthy monster, or auto-resolve a wounded one.
@ -674,16 +702,14 @@ def main():
ext = os.path.splitext(file_path)[1].lower() ext = os.path.splitext(file_path)[1].lower()
lang = KNOWN_EXTENSIONS.get(ext) lang = KNOWN_EXTENSIONS.get(ext)
if lang: if lang:
# Session-level "first encounter" bonus — only announce if genuinely new # Fire "new language" bonus only when affinity XP is genuinely zero.
# (zero affinity XP). Languages already in the roster just get quiet XP. # Affinity XP in roster.json is the reliable persistent signal;
seen = get_languages_seen() # session.json languages_seen was volatile and caused false positives.
if lang not in seen: affinity = get_language_affinity(lang)
add_language_seen(lang) if affinity.get("xp", 0) == 0:
affinity = get_language_affinity(lang) add_session_xp(15)
if affinity.get("xp", 0) == 0: msg = format_new_language_message(lang, buddy_display)
add_session_xp(15) messages.append(msg)
msg = format_new_language_message(lang, buddy_display)
messages.append(msg)
# Persistent affinity XP — always accumulates # Persistent affinity XP — always accumulates
leveled_up, old_tier, new_tier = add_language_affinity(lang, 3) leveled_up, old_tier, new_tier = add_language_affinity(lang, 3)

View file

@ -0,0 +1,52 @@
#!/usr/bin/env python3
"""
Buddymon Stop hook roster re-emitter.
Checks for roster_pending.txt written by `cli.py roster`.
If present, runs the roster CLI and emits full output as additionalContext,
guaranteeing the full roster is visible without Bash-tool truncation.
"""
import json
import os
import subprocess
import sys
from pathlib import Path
BUDDYMON_DIR = Path.home() / ".claude" / "buddymon"
PENDING_FLAG = BUDDYMON_DIR / "roster_pending.txt"
CLI = BUDDYMON_DIR / "cli.py"
def main():
try:
json.load(sys.stdin)
except Exception:
pass
if not PENDING_FLAG.exists():
sys.exit(0)
PENDING_FLAG.unlink(missing_ok=True)
if not CLI.exists():
sys.exit(0)
result = subprocess.run(
["python3", str(CLI), "roster"],
capture_output=True, text=True, timeout=10,
)
output = result.stdout.strip()
if not output:
sys.exit(0)
print(json.dumps({
"hookSpecificOutput": {
"hookEventName": "Stop",
"additionalContext": output,
}
}))
sys.exit(0)
if __name__ == "__main__":
main()

View file

@ -47,6 +47,16 @@
"timeout": 10 "timeout": 10
} }
] ]
},
{
"matcher": "*",
"hooks": [
{
"type": "command",
"command": "python3 ${CLAUDE_PLUGIN_ROOT}/hooks-handlers/roster-stop.py",
"timeout": 10
}
]
} }
] ]
} }

View file

@ -287,6 +287,9 @@ PYEOF
chmod +x "${BUDDYMON_DIR}/cli.py" chmod +x "${BUDDYMON_DIR}/cli.py"
ok "Installed cli.py → ${BUDDYMON_DIR}/cli.py" ok "Installed cli.py → ${BUDDYMON_DIR}/cli.py"
cp "${REPO_DIR}/lib/catalog.json" "${BUDDYMON_DIR}/catalog.json"
ok "Installed catalog.json → ${BUDDYMON_DIR}/catalog.json"
# Install statusline into settings.json if not already configured # Install statusline into settings.json if not already configured
python3 << PYEOF python3 << PYEOF
import json import json

View file

@ -26,8 +26,10 @@ def find_catalog() -> dict:
pr = os.environ.get("CLAUDE_PLUGIN_ROOT", "") pr = os.environ.get("CLAUDE_PLUGIN_ROOT", "")
candidates = [ candidates = [
Path(pr) / "lib" / "catalog.json" if pr else None, Path(pr) / "lib" / "catalog.json" if pr else None,
Path.home() / ".claude/plugins/cache/circuitforge/buddymon/0.1.0/lib/catalog.json", # User-local copy updated by install.sh — checked before stale plugin cache
BUDDYMON_DIR / "catalog.json",
Path.home() / ".claude/plugins/cache/circuitforge/buddymon/0.1.1/lib/catalog.json", Path.home() / ".claude/plugins/cache/circuitforge/buddymon/0.1.1/lib/catalog.json",
Path.home() / ".claude/plugins/cache/circuitforge/buddymon/0.1.0/lib/catalog.json",
Path.home() / ".claude/plugins/marketplaces/circuitforge/plugins/buddymon/lib/catalog.json", Path.home() / ".claude/plugins/marketplaces/circuitforge/plugins/buddymon/lib/catalog.json",
] ]
for p in candidates: for p in candidates:
@ -412,89 +414,186 @@ def cmd_catch(args: list[str]):
print(f"💨 {display} broke free! Weaken it further and try again. ({int(catch_rate * 100)}% catch rate)") print(f"💨 {display} broke free! Weaken it further and try again. ({int(catch_rate * 100)}% catch rate)")
def _evo_chain_label(bid: str, owned: dict, catalog: dict) -> str:
"""Build a short evolution chain string: A → B → C with current marked."""
# Walk backwards to find root
root = bid
while True:
prev = owned.get(root, {}).get("evolved_from") or catalog.get("evolutions", {}).get(root, {}).get("evolves_from")
if not prev or prev not in owned:
break
root = prev
# Walk forward
chain = [root]
cur = root
while True:
nxt = owned.get(cur, {}).get("evolved_into")
if not nxt or nxt not in owned:
break
chain.append(nxt)
cur = nxt
if len(chain) < 2:
return ""
return "".join(
f"[{n}]" if n == bid else n
for n in chain
)
def cmd_roster(): def cmd_roster():
roster = load(BUDDYMON_DIR / "roster.json") roster = load(BUDDYMON_DIR / "roster.json")
owned = roster.get("owned", {}) owned = roster.get("owned", {})
active_bid = get_buddy_id() or load(BUDDYMON_DIR / "active.json").get("buddymon_id")
try: try:
catalog = find_catalog() catalog = find_catalog()
except Exception: except Exception:
catalog = {} catalog = {}
mascot_catalog = catalog.get("language_mascots", {}) mascot_catalog = catalog.get("language_mascots", {})
bug_catalog = catalog.get("bug_monsters", {})
core_buddymon = {k: v for k, v in owned.items() core_buddymon = {k: v for k, v in owned.items()
if v.get("type") not in ("caught_bug_monster", "caught_language_mascot")} if v.get("type") not in ("caught_bug_monster", "caught_language_mascot")}
mascots_owned = {k: v for k, v in owned.items() if v.get("type") == "caught_language_mascot"} mascots_owned = {k: v for k, v in owned.items() if v.get("type") == "caught_language_mascot"}
caught = {k: v for k, v in owned.items() if v.get("type") == "caught_bug_monster"} caught_bugs = {k: v for k, v in owned.items() if v.get("type") == "caught_bug_monster"}
print("🐾 Your Buddymon") total_owned = len(core_buddymon) + len(mascots_owned) + len(caught_bugs)
print("" * 44) bug_total = len(bug_catalog)
for bid, b in core_buddymon.items(): mascot_total = len(mascot_catalog)
lvl = b.get("level", 1)
W = 52
owned_tag = f"{total_owned} owned"
pad = W - 10 - len(owned_tag)
print("" + "" * W + "")
print(f"║ 🐾 ROSTER{' ' * pad}{owned_tag}")
print("" + "" * W + "")
# ── BUDDYMON ──────────────────────────────────────────────
print()
print("── BUDDYMON ✓ levels via XP · assignable " + "" * 8)
for bid, b in sorted(core_buddymon.items(),
key=lambda x: -x[1].get("xp", 0)):
lvl = b.get("level", 1)
total_xp = b.get("xp", 0) total_xp = b.get("xp", 0)
max_xp = lvl * 100 max_xp = lvl * 100
xp_in_level = total_xp % max_xp if max_xp else 0 xp_in = total_xp % max_xp if max_xp else 0
bar = xp_bar(xp_in_level, max_xp) bar = xp_bar(xp_in, max_xp, width=16)
display = b.get("display", bid) display = b.get("display", bid)
affinity = b.get("affinity", "") affinity = b.get("affinity", "")
evo_note = f"{b['evolved_into']}" if b.get("evolved_into") else "" aff_tag = f" [{affinity}]" if affinity else ""
print(f" {display} Lv.{lvl} {affinity}{evo_note}")
print(f" XP: [{bar}] {xp_in_level}/{max_xp}")
active_tag = " ← ACTIVE" if bid == active_bid else ""
chain = _evo_chain_label(bid, owned, catalog)
chain_tag = f" {chain}" if chain else ""
cat_entry = catalog.get("buddymon", {}).get(bid) or catalog.get("evolutions", {}).get(bid) or {}
evos = cat_entry.get("evolutions", [])
next_evo = next((e for e in evos if lvl < e.get("level", 999)), None)
print()
print(f" {display}{aff_tag}{active_tag}")
print(f" {'Lv.' + str(lvl):<8} XP: [{bar}] {xp_in}/{max_xp}")
if chain:
print(f" chain: {chain}")
if next_evo:
gap = next_evo["level"] - lvl
print(f" → evolves to {next_evo['into']} at Lv.{next_evo['level']} ({gap} levels to go)")
elif b.get("evolved_into") and b["evolved_into"] in owned:
print(f" ✓ fully evolved")
# ── LANGUAGE MASCOTS ──────────────────────────────────────
print()
print("── LANGUAGE MASCOTS ✓ levels via XP · assignable " + "" * 1)
if mascots_owned: if mascots_owned:
print() for bid, b in sorted(mascots_owned.items(),
print("🦎 Language Mascots") key=lambda x: -x[1].get("xp", 0)):
print("" * 44) display = b.get("display", bid)
for bid, b in sorted(mascots_owned.items(), key=lambda x: x[1].get("caught_at", ""), reverse=True): lang = b.get("language", "")
display = b.get("display", bid) lvl = b.get("level", 1)
lang = b.get("language", "") total_xp = b.get("xp", 0)
caught_at = b.get("caught_at", "")[:10] max_xp = lvl * 100
lvl = b.get("level", 1) xp_in = total_xp % max_xp if max_xp else 0
mc = mascot_catalog.get(bid, {}) bar = xp_bar(xp_in, max_xp, width=16)
assignable = mc.get("assignable", False) mc = mascot_catalog.get(bid, {})
assign_note = " ✓ assignable as buddy" if assignable else "" elem = mc.get("element", "")
evo_chains = mc.get("evolutions", []) elem_tag = f" [{elem}]" if elem else ""
evo_note = f" → evolves at Lv.{evo_chains[0]['level']}" if evo_chains else "" evos = mc.get("evolutions", [])
print(f" {display} [{lang}] Lv.{lvl}{assign_note}{evo_note}") next_evo = next((e for e in evos if lvl < e.get("level", 999)), None)
print(f" caught {caught_at}") active_tag = " ← ACTIVE" if bid == active_bid else ""
if caught: print()
print() print(f" {display} [{lang}]{elem_tag}{active_tag}")
print("🏆 Caught Bug Monsters") print(f" {'Lv.' + str(lvl):<8} XP: [{bar}] {xp_in}/{max_xp}")
print("" * 44) if next_evo:
for bid, b in sorted(caught.items(), key=lambda x: x[1].get("caught_at", ""), reverse=True): print(f" → evolves to {next_evo['into']} at Lv.{next_evo['level']}")
display = b.get("display", bid) else:
caught_at = b.get("caught_at", "")[:10] print(f" (none yet — code in Python, JS, Rust… to encounter them)")
print(f" {display} — caught {caught_at}") print(f" {mascot_total} species to discover across {len(set(m.get('rarity','') for m in mascot_catalog.values()))} rarity tiers")
# ── LANGUAGE AFFINITIES ───────────────────────────────────
affinities = roster.get("language_affinities", {}) affinities = roster.get("language_affinities", {})
if affinities: if affinities:
print() print()
print("🗺️ Language Affinities") print("── LANGUAGE AFFINITIES ◑ passive · levels via edits " + "" * 0)
print("" * 44)
for lang, data in sorted(affinities.items(), key=lambda x: -x[1].get("xp", 0)): for lang, data in sorted(affinities.items(), key=lambda x: -x[1].get("xp", 0)):
tier = data.get("tier", "discovering") tier = data.get("tier", "discovering")
level = data.get("level", 0) level = data.get("level", 0)
xp = data.get("xp", 0) xp = data.get("xp", 0)
emoji = TIER_EMOJI.get(tier, "🔭") emoji = TIER_EMOJI.get(tier, "🔭")
elem = LANGUAGE_ELEMENTS.get(lang, "") elem = LANGUAGE_ELEMENTS.get(lang, "")
elem_tag = f" [{elem}]" if elem else "" e_tag = f"[{elem}]" if elem else ""
# Flag languages that have a spawnable mascot
has_mascot = any(m.get("language") == lang for m in mascot_catalog.values()) has_mascot = any(m.get("language") == lang for m in mascot_catalog.values())
mascot_tag = " 🦎" if has_mascot and level >= 1 else "" m_tag = " 🦎" if has_mascot else ""
print(f" {emoji} {lang:<12} {tier:<12} (Lv.{level} · {xp} XP){elem_tag}{mascot_tag}") print(f" {emoji} {lang:<13} {tier:<12} Lv.{level:<3} · {xp:>5} XP {e_tag}{m_tag}")
bug_total = len(catalog.get("bug_monsters", {})) # ── BUG TROPHY CASE ───────────────────────────────────────
mascot_total = len(mascot_catalog) print()
missing_bugs = bug_total - len(caught) caught_count = len(caught_bugs)
print(f"── BUG TROPHY CASE ✗ trophies only · no leveling ({caught_count}/{bug_total}) " + "" * 0)
if caught_bugs:
# Sort: notable (level>1 or has XP) first, then alpha
def bug_sort_key(item):
b = item[1]
notable = b.get("level", 1) > 1 or b.get("xp", 0) > 0
return (not notable, item[0])
items = sorted(caught_bugs.items(), key=bug_sort_key)
# Two-column grid — 28 chars gives room for "🦅 ReviewHawk Lv.64 [systems]"
COL = 28
for i in range(0, len(items), 2):
left_id, left = items[i]
right_id, right = items[i + 1] if i + 1 < len(items) else (None, None)
def cell(bid, b):
if b is None:
return ""
disp = b.get("display", bid)
lvl = b.get("level", 1)
bc = bug_catalog.get(bid, {})
weak = bc.get("weak_against", [])
elem = f"[{weak[0]}]" if weak else ""
lvl_tag = f" Lv.{lvl}" if lvl > 1 else ""
cell_str = f"{disp}{lvl_tag} {elem}"
return cell_str[:COL].ljust(COL)
l = cell(left_id, left)
r = cell(right_id, right) if right else ""
print(f" {l} {r}".rstrip())
else:
print(" none yet")
# ── DISCOVERY FOOTER ──────────────────────────────────────
missing_bugs = bug_total - len(caught_bugs)
missing_mascots = mascot_total - len(mascots_owned) missing_mascots = mascot_total - len(mascots_owned)
if missing_bugs + missing_mascots > 0: if missing_bugs + missing_mascots > 0:
parts = [] parts = []
if missing_bugs > 0: if missing_bugs > 0: parts.append(f"{missing_bugs} bug monsters")
parts.append(f"{missing_bugs} bug monsters") if missing_mascots > 0: parts.append(f"{missing_mascots} mascots")
if missing_mascots > 0: print(f"\n ❓ ??? — {' and '.join(parts)} still to discover")
parts.append(f"{missing_mascots} language mascots")
print(f"\n❓ ??? — {' and '.join(parts)} still to discover...") # Signal the Stop hook to re-emit full output as additionalContext (avoids
# Bash tool result truncation). The Stop hook reads and clears this file.
pending = BUDDYMON_DIR / "roster_pending.txt"
pending.write_text("1")
def cmd_start(choice: str | None = None): def cmd_start(choice: str | None = None):