- post-tool-use: find_catalog() checks ~/.claude/buddymon/catalog.json first
so Veritarch is always found regardless of which cache CLAUDE_PLUGIN_ROOT
points to; fixes 'your buddy' display bug
- post-tool-use: skip spawn when monster already in collection (was only
checked on existing encounters, not at spawn time; caused already-caught
monsters to re-announce)
- post-tool-use: fix spawn block indentation — set_active_encounter was
outside the else, running even on already-owned skip
- user-prompt-submit: same null buddymon_id fallback fix as post-tool-use
- cli.py cmd_roster: buffer all output to StringIO; write roster_output.txt
+ roster_pending.txt; suppress stdout when piped (isatty check)
- roster-stop.py: read roster_output.txt directly instead of re-running cli.py
(eliminated the recursive flag-write loop); remove unused subprocess import
Roster (cli.py):
- Fully restructured cmd_roster with four clearly-labelled sections:
BUDDYMON (✓ levels via XP), LANGUAGE MASCOTS (✓ levels via XP),
LANGUAGE AFFINITIES (◑ passive), BUG TROPHY CASE (✗ trophies only)
- Evolution chain shown inline per-buddy (Debuglin → [Verifex] → Veritarch)
- Active buddy marked ← ACTIVE; next-evo target with levels-to-go
- Language affinities show element + 🦎 tag when a mascot is available
- Bug trophy grid: two-column, element tags, notable levels shown
- Writes roster_pending.txt to trigger Stop hook delivery (no truncation)
Stop hook (roster-stop.py + hooks.json):
- New Stop hook reads roster_pending.txt; runs cli.py roster; emits full
output as additionalContext; clears the flag — fires once per invocation
- Avoids Bash tool result truncation for long roster output
Bug fixes (post-tool-use.py):
- get_session_state(): fall through to active.json when buddymon_id is null
or missing (pgrp mismatch between CLI process and hook process)
- get_active_buddy_id(): guard against caught_bug_monster type slipping in
as the active buddy (ThrottleDemon state corruption fix)
- Language "new territory" message now uses affinity XP == 0 as the sole
signal — drops volatile session.json languages_seen check that caused
spurious "New language spotted" fires across sessions
- Already-owned encounter shortcut: instant dismiss with no wound cycle
Language mascots:
- 11 mascots across common/uncommon/rare/legendary tiers (Pythia, Asynclet,
Bashling, Goroutling, Typeling, Vueling, Querion, Ferrix, Perlius,
Cobolithon, Lispling)
- Full evolution chains for all mascots (16 evolutions total in catalog)
- Spawn via PostToolUse after language affinity milestones; probability
scales with affinity level; only fires with no active encounter
- Passive strength reduction: each Write/Edit in the mascot's language
ticks current_strength down (floor 5%, triggers re-announcement)
- Mascot-aware catch formula: base_rate + affinity_bonus (6% per level) +
weakness_bonus + soft element gating via existing player_elements
- Language-themed weakening menu and catch failure messages in CLI
- Caught mascots stored as type="caught_language_mascot"; assignable as buddy
- UserPromptSubmit uses distinct 🦎 announcement with language context
Roster display:
- New "Language Mascots" section between core buddymon and caught bug monsters
- Language affinity table marks languages with spawnable mascots (🦎)
- Discovery counter now tracks both bug monsters and mascots separately
Veritarch (third evolution):
- Debuglin → Verifex (Lv.100) → Veritarch (Lv.200)
- TYPE FORTRESS / INVARIANT PROOF / ZERO FLAKE challenges
- xp_multiplier 1.7, catch_rate 0.90
Script-first architecture:
- All game logic extracted to lib/cli.py (~850 lines); SKILL.md is now
a ~55-line relay — 88% token reduction per invocation
- CLI emits [INPUT_NEEDED] and [HAIKU_NEEDED] markers for interactive flows
- PostToolUse hook re-emits CLI stdout as additionalContext for inline display
Session XP fix:
- statusline.sh and session state now read from sessions/<pgrp>.json
(per-window) with fallback to active.json; fixes stale XP in statusline