Collectible companion creatures for Claude Code — discover, catch, and level up Buddymon through your coding sessions
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🐾 Buddymon

A Claude Code plugin that turns your coding sessions into a creature-collecting game.

Buddymon are discovered, caught, and leveled up through real development work — not separate from it.


What it does

  • Bug monsters spawn from error output during your session (TypeErrors, CORS errors, race conditions, etc.)
  • Buddymon are companions you assign to sessions — they gain XP and propose challenges
  • Challenges are proactive goals your buddy sets at session start (write 5 tests, implement a feature in 30 min, net-negative lines)
  • Encounters require you to fight or catch — catch rate improves if you write a failing test, isolate the repro, or add a comment

Requirements

  • Claude Code CLI
  • Python 3 (already required by Claude Code)
  • bash

Install

Clone the repo anywhere and run the install script:

git clone https://git.opensourcesolarpunk.com/Circuit-Forge/buddymon.git
cd buddymon
bash install.sh

Then restart Claude Code and run:

/buddymon start

The install script:

  • Symlinks the repo into ~/.claude/plugins/cache/local/buddymon/0.1.0/
  • Registers the plugin in ~/.claude/plugins/installed_plugins.json
  • Enables it in ~/.claude/settings.json
  • Creates ~/.claude/buddymon/ state directory with initial JSON files

Because it uses a symlink, any git pull in the repo is immediately live — no reinstall needed.

Mirrors

You can clone from any of the three remotes:

# Forgejo (primary)
git clone https://git.opensourcesolarpunk.com/Circuit-Forge/buddymon.git

# GitHub
git clone https://github.com/CircuitForgeLLC/buddymon.git

# Codeberg
git clone https://codeberg.org/CircuitForge/buddymon.git

Uninstall

bash install.sh --uninstall

Removes the symlink, deregisters from installed_plugins.json, and removes the enabledPlugins entry. Your ~/.claude/buddymon/ state (roster, XP, encounters) is left intact.


Commands

One command, all subcommands:

Usage Description
/buddymon Status panel — active buddy, XP, challenge, encounter
/buddymon start Choose your starter (first run only)
/buddymon assign <name> Assign a buddy to this session
/buddymon fight Fight the current bug monster
/buddymon catch Attempt to catch the current bug monster
/buddymon roster View full roster
/buddymon help Show command list

Bug Monsters

Spawned from error output detected by the PostToolUse hook:

Monster Trigger Rarity
👻 NullWraith NullPointerException, AttributeError: NoneType Common
😈 FencepostDemon IndexError, ArrayIndexOutOfBounds Common
🔧 TypeGreml TypeError, type mismatch Common
🐍 SyntaxSerpent SyntaxError, parse error Very common
🌐 CORSCurse CORS policy blocked Common
♾️ LoopLich Timeout, RecursionError, stack overflow Uncommon
👁️ RacePhantom Race condition, deadlock, data race Rare
🗿 FossilGolem DeprecationWarning, legacy API Uncommon
🔒 ShadowBit Security vulnerability patterns Rare — catch only
🌫️ VoidSpecter 404, ENOENT, route not found Common
🩸 MemoryLeech OOM, memory leak Uncommon

Buddymon (Starters)

Buddy Affinity Discover trigger
🔥 Pyrobyte Speedrunner Starter choice
🔍 Debuglin Tester Starter choice
✂️ Minimox Cleaner Starter choice
🌙 Noctara Nocturnal Late-night session (after 10pm, 2+ hours)
🗺️ Explorah Explorer First time writing in a new language

State

All state lives in ~/.claude/buddymon/ — never in the repo.

~/.claude/buddymon/
├── roster.json        # owned Buddymon, XP, levels
├── encounters.json    # encounter history + active encounter
├── active.json        # current session assignment + challenge
└── session.json       # session stats (reset each session)

A CircuitForge LLC project. MIT license.