Auto-attack rates were flat 50%/35% regardless of encounter rarity or buddy
level, and parallel sessions could each roll independently against the same
encounter — compounding to ~87.5% effective wound rate with 3 sessions open.
Wound rates by rarity (base, before level scaling):
very_common: 55% common: 40% uncommon: 22% rare: 10% legendary: 2%
Auto-resolve rates by rarity:
very_common: 45% common: 28% uncommon: 14% rare: 5% legendary: 1%
Level multiplier: 1.0 + (level / 100) * 0.25 — Lv.44 adds ~11% to each.
So Lv.44 vs common: wound=44%, resolve=31%. Lv.44 vs rare: wound=11%, resolve=6%.
Wound cooldown: encounters stamped with last_wounded_at. Any session that
would wound/resolve within 30s of the last wound is skipped — prevents
parallel sessions from pile-driving the same encounter.