Easter egg: BotW-style cooking animation for secondary-state items #111
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Reference: Circuit-Forge/kiwi#111
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Concept
When an ingredient enters secondary-state and becomes available as an alt-use item, play a cooking transformation animation reminiscent of the Breath of the Wild cooking animation — specifically the variation where a raw item (e.g. apple) gets roasted: glowing embers, item darkening, steam rising.
Trigger
secondary_state(either at scan time or when the user views the secondary-use items section in InventoryList)Notes