Easter egg: BotW-style cooking animation for secondary-state items #111

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opened 2026-04-18 18:41:30 -07:00 by pyr0ball · 0 comments
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Concept

When an ingredient enters secondary-state and becomes available as an alt-use item, play a cooking transformation animation reminiscent of the Breath of the Wild cooking animation — specifically the variation where a raw item (e.g. apple) gets roasted: glowing embers, item darkening, steam rising.

Trigger

  • Fires when inventory status transitions to secondary_state (either at scan time or when the user views the secondary-use items section in InventoryList)
  • Could also fire in RecipesView when a secondary-state item is the key match for a recipe suggestion

Notes

  • Keep it brief (~1.5s) and skippable — should feel like a delightful discovery, not blocking
  • Canvas-based preferred (consistent with GPU card animations in cf-orch dashboard)
  • Calm aesthetic: warm embers/glow, not alarm/urgency
  • Related: #83 (secondary use window backend), UX review issue for alt-use ingredient labels
## Concept When an ingredient enters secondary-state and becomes available as an alt-use item, play a cooking transformation animation reminiscent of the Breath of the Wild cooking animation — specifically the variation where a raw item (e.g. apple) gets roasted: glowing embers, item darkening, steam rising. ## Trigger - Fires when inventory status transitions to `secondary_state` (either at scan time or when the user views the secondary-use items section in InventoryList) - Could also fire in RecipesView when a secondary-state item is the key match for a recipe suggestion ## Notes - Keep it brief (~1.5s) and skippable — should feel like a delightful discovery, not blocking - Canvas-based preferred (consistent with GPU card animations in cf-orch dashboard) - Calm aesthetic: warm embers/glow, not alarm/urgency - Related: #83 (secondary use window backend), UX review issue for alt-use ingredient labels
pyr0ball added this to the Post-Launch milestone 2026-04-20 11:43:29 -07:00
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Reference: Circuit-Forge/kiwi#111
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