peregrine/web/src/composables/useEasterEgg.ts
pyr0ball 49e3265132 feat(web): merge Vue SPA from feature/vue-spa; add ClassicUIButton + useFeatureFlag
- Import web/ directory (Vue 3 + Vite + UnoCSS SPA) from feature/vue-spa branch
- Add web/src/components/ClassicUIButton.vue: switch-back to Streamlit via
  cookie (prgn_ui=streamlit) + ?prgn_switch=streamlit query param bridge
- Add web/src/composables/useFeatureFlag.ts: reads prgn_demo_tier cookie for
  demo toolbar visual consistency (not an authoritative gate, see issue #8)
- Update .gitignore: add .superpowers/, pytest-output.txt, docs/superpowers/
2026-03-22 18:46:11 -07:00

160 lines
4.6 KiB
TypeScript

import { onMounted, onUnmounted } from 'vue'
const KONAMI = ['ArrowUp','ArrowUp','ArrowDown','ArrowDown','ArrowLeft','ArrowRight','ArrowLeft','ArrowRight','b','a']
const KONAMI_AB = ['ArrowUp','ArrowUp','ArrowDown','ArrowDown','ArrowLeft','ArrowRight','ArrowLeft','ArrowRight','a','b']
export function useKeySequence(sequence: string[], onActivate: () => void) {
let pos = 0
function handler(e: KeyboardEvent) {
if (e.key === sequence[pos]) {
pos++
if (pos === sequence.length) {
pos = 0
onActivate()
}
} else {
pos = 0
}
}
onMounted(() => window.addEventListener('keydown', handler))
onUnmounted(() => window.removeEventListener('keydown', handler))
}
export function useKonamiCode(onActivate: () => void) {
useKeySequence(KONAMI, onActivate)
useKeySequence(KONAMI_AB, onActivate)
}
export function useHackerMode() {
function toggle() {
const root = document.documentElement
if (root.dataset.theme === 'hacker') {
delete root.dataset.theme
localStorage.removeItem('cf-hacker-mode')
} else {
root.dataset.theme = 'hacker'
localStorage.setItem('cf-hacker-mode', 'true')
}
}
function restore() {
if (localStorage.getItem('cf-hacker-mode') === 'true') {
document.documentElement.dataset.theme = 'hacker'
}
}
return { toggle, restore }
}
/** Fire a confetti burst from a given x,y position. Pure canvas, no dependencies. */
export function fireConfetti(originX = window.innerWidth / 2, originY = window.innerHeight / 2) {
if (typeof requestAnimationFrame === 'undefined') return
const canvas = document.createElement('canvas')
canvas.style.cssText = 'position:fixed;inset:0;pointer-events:none;z-index:9999;'
canvas.width = window.innerWidth
canvas.height = window.innerHeight
document.body.appendChild(canvas)
const ctx = canvas.getContext('2d')!
const COLORS = ['#2d5a27','#c4732a','#5A9DBF','#D4854A','#FFC107','#4CAF50']
const particles = Array.from({ length: 80 }, () => ({
x: originX,
y: originY,
vx: (Math.random() - 0.5) * 14,
vy: (Math.random() - 0.6) * 12,
color: COLORS[Math.floor(Math.random() * COLORS.length)],
size: 5 + Math.random() * 6,
angle: Math.random() * Math.PI * 2,
spin: (Math.random() - 0.5) * 0.3,
life: 1.0,
}))
let raf = 0
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height)
let alive = false
for (const p of particles) {
p.x += p.vx
p.y += p.vy
p.vy += 0.35
p.vx *= 0.98
p.angle += p.spin
p.life -= 0.016
if (p.life <= 0) continue
alive = true
ctx.save()
ctx.globalAlpha = p.life
ctx.fillStyle = p.color
ctx.translate(p.x, p.y)
ctx.rotate(p.angle)
ctx.fillRect(-p.size / 2, -p.size / 2, p.size, p.size * 0.6)
ctx.restore()
}
if (alive) {
raf = requestAnimationFrame(draw)
} else {
cancelAnimationFrame(raf)
canvas.remove()
}
}
raf = requestAnimationFrame(draw)
}
/** Enable cursor trail in hacker mode — returns a cleanup function. */
export function useCursorTrail() {
const DOT_COUNT = 10
const dots: HTMLElement[] = []
let positions: { x: number; y: number }[] = []
let mouseX = 0
let mouseY = 0
let raf = 0
for (let i = 0; i < DOT_COUNT; i++) {
const dot = document.createElement('div')
dot.style.cssText = [
'position:fixed',
'pointer-events:none',
'z-index:9998',
'border-radius:50%',
'background:var(--color-accent)',
'transition:opacity 0.1s',
].join(';')
document.body.appendChild(dot)
dots.push(dot)
}
function onMouseMove(e: MouseEvent) {
mouseX = e.clientX
mouseY = e.clientY
}
function animate() {
positions.unshift({ x: mouseX, y: mouseY })
if (positions.length > DOT_COUNT) positions = positions.slice(0, DOT_COUNT)
dots.forEach((dot, i) => {
const pos = positions[i]
if (!pos) { dot.style.opacity = '0'; return }
const scale = 1 - i / DOT_COUNT
const size = Math.round(8 * scale)
dot.style.left = `${pos.x - size / 2}px`
dot.style.top = `${pos.y - size / 2}px`
dot.style.width = `${size}px`
dot.style.height = `${size}px`
dot.style.opacity = `${(1 - i / DOT_COUNT) * 0.7}`
})
raf = requestAnimationFrame(animate)
}
window.addEventListener('mousemove', onMouseMove)
raf = requestAnimationFrame(animate)
return function cleanup() {
window.removeEventListener('mousemove', onMouseMove)
cancelAnimationFrame(raf)
dots.forEach(d => d.remove())
}
}