export * from './platform.js' const Buffer = /* @__PURE__ */ (() => globalThis.Buffer)() export function assert(condition, msg) { if (!condition) throw new Error(msg) } export function assertU8(arg) { if (!(arg instanceof Uint8Array)) throw new TypeError('Expected an Uint8Array') } // On arrays in heap (<= 64) it's cheaper to copy into a pooled buffer than lazy-create the ArrayBuffer storage export const toBuf = (x) => x.byteLength <= 64 && x.BYTES_PER_ELEMENT === 1 ? Buffer.from(x) : Buffer.from(x.buffer, x.byteOffset, x.byteLength) export const E_STRING = 'Input is not a string' export const E_STRICT_UNICODE = 'Input is not well-formed Unicode' // Input is never pooled export function fromUint8(arr, format) { switch (format) { case 'uint8': if (arr.constructor !== Uint8Array) throw new Error('Unexpected') return arr case 'arraybuffer': if (arr.byteLength !== arr.buffer.byteLength) throw new Error('Unexpected') return arr.buffer case 'buffer': if (arr.length <= 64) return Buffer.from(arr) return Buffer.from(arr.buffer, arr.byteOffset, arr.byteLength) } throw new TypeError('Unexpected format') } // Input can be pooled export function fromBuffer(arr, format) { switch (format) { case 'uint8': // byteOffset check is slightly faster and covers most pooling, so it comes first if (arr.length <= 64 || arr.byteOffset !== 0 || arr.byteLength !== arr.buffer.byteLength) { return new Uint8Array(arr) } return new Uint8Array(arr.buffer, arr.byteOffset, arr.byteLength) case 'arraybuffer': return fromBuffer(arr, 'uint8').buffer case 'buffer': if (arr.constructor !== Buffer) throw new Error('Unexpected') return arr } throw new TypeError('Unexpected format') }