snipe/web/src/composables/useKonamiCode.ts
pyr0ball 68a1a9d73c feat(snipe): Vue 3 frontend scaffold + Docker web service
- web/: Vue 3 + Vite + UnoCSS + Pinia, dark tactical theme (amber/#0d1117)
- AppNav, ListingCard, SearchView with filters/sort, composables
  (useSnipeMode, useKonamiCode, useMotion), Pinia search store
- Steal shimmer, auction countdown, Snipe Mode easter egg all native in Vue
- docker/web/: nginx + multi-stage Dockerfile (node build → nginx serve)
- compose.yml: api (8510) + web (8509) services
- Dockerfile CMD updated to uvicorn for upcoming FastAPI layer
- Clean build: 0 TS errors, 380 modules
2026-03-25 15:11:35 -07:00

32 lines
797 B
TypeScript

import { onMounted, onUnmounted } from 'vue'
const KONAMI = [
'ArrowUp', 'ArrowUp',
'ArrowDown', 'ArrowDown',
'ArrowLeft', 'ArrowRight',
'ArrowLeft', 'ArrowRight',
'b', 'a',
]
/**
* Listens for the Konami code sequence on the document and calls `onActivate`
* when the full sequence is entered. Works identically to Peregrine's pattern.
*/
export function useKonamiCode(onActivate: () => void) {
let pos = 0
function handleKey(e: KeyboardEvent) {
if (e.key === KONAMI[pos]) {
pos++
if (pos === KONAMI.length) {
pos = 0
onActivate()
}
} else {
pos = e.key === KONAMI[0] ? 1 : 0
}
}
onMounted(() => document.addEventListener('keydown', handleKey))
onUnmounted(() => document.removeEventListener('keydown', handleKey))
}