focus-flow/lib/src/backlog.dart

296 lines
10 KiB
Dart

// Backlog query helpers for the ADHD scheduling core.
//
// The backlog is not a separate database table in this starter model. It is a
// view over tasks whose `Task.status` is `TaskStatus.backlog`. This file keeps
// display-oriented backlog filtering, sorting, and age markers out of the main
// scheduler so the engine can focus on moving tasks through time.
import 'models.dart';
/// Derived backlog filters for a unified backlog list.
///
/// These filters do not store separate task collections. They are projections
/// over the same master task list. That is important because a task can move
/// between today's timeline and backlog by changing [Task.status], without
/// needing to copy it between separate stores.
enum BacklogFilter {
/// Uncategorized captured tasks in the default inbox project.
inbox,
/// Tasks that have been manually or automatically pushed at least once.
pushed,
/// Critical tasks that have missed at least once and need recovery attention.
criticalMissed,
/// Someday/maybe tasks that are intentionally kept out of normal pressure.
wishlist,
/// Tasks whose [Task.updatedAt] age exceeds the configured stale threshold.
stale,
/// Tasks still missing a reward estimate. Useful during cleanup/review.
noRewardSet,
}
/// Sort options for a unified backlog list.
///
/// Sort keys are intentionally product-facing rather than database-facing. For
/// example, `rewardVsEffort` maps to a simple derived score instead of a stored
/// field. Persistence can later index the underlying fields if needed.
enum BacklogSortKey {
/// Highest priority first.
priority,
/// Best simple reward-minus-difficulty score first.
rewardVsEffort,
/// Oldest created task first.
age,
/// Lexicographic project id grouping. Future UI can replace this with project
/// display order while keeping the same public key.
project,
/// Most frequently pushed tasks first.
timesPushed,
}
/// Visual age bucket for backlog display.
///
/// This supports the design rule that old backlog items should visually age
/// from green to blue to purple. The enum names describe semantic buckets; UI
/// code should translate them into actual theme colors.
enum BacklogStalenessMarker {
/// Fresh backlog item. Default: created within seven days.
green,
/// Aging backlog item. Default: created within thirty days.
blue,
/// Old/stale backlog item. Default: created more than thirty days ago.
purple,
}
/// Configurable thresholds for backlog age markers.
///
/// The defaults match the current design spec: less than a week is fresh, less
/// than a month is aging, and anything older is stale. Keeping the thresholds in
/// a value object makes future settings/preferences easy to inject in tests or
/// user configuration.
class BacklogStalenessSettings {
const BacklogStalenessSettings({
this.greenMaxAge = const Duration(days: 7),
this.blueMaxAge = const Duration(days: 30),
});
/// Maximum age that still counts as fresh/green.
final Duration greenMaxAge;
/// Maximum age that still counts as aging/blue. Anything older is purple.
final Duration blueMaxAge;
/// Return the visual age marker for [task] relative to [now].
///
/// This uses [Task.createdAt], not [Task.updatedAt], because the marker is
/// meant to show how long the idea has existed in the system. A task edited
/// yesterday but created two months ago should still feel old in the backlog.
BacklogStalenessMarker markerFor({
required Task task,
required DateTime now,
}) {
final age = now.difference(task.createdAt);
if (age <= greenMaxAge) {
return BacklogStalenessMarker.green;
}
if (age <= blueMaxAge) {
return BacklogStalenessMarker.blue;
}
return BacklogStalenessMarker.purple;
}
}
/// Read-only backlog projection over the unified task list.
///
/// [BacklogView] is a query/helper object. It does not mutate tasks or own data;
/// it receives the current task list and exposes common backlog slices for UI.
/// That keeps backlog display logic out of widgets and avoids duplicating the
/// same filtering rules in multiple screens.
class BacklogView {
BacklogView({
required List<Task> tasks,
required this.now,
this.staleAfter = const Duration(days: 31),
this.stalenessSettings = const BacklogStalenessSettings(),
}) : tasks = List<Task>.unmodifiable(tasks);
/// Master task list supplied by the caller. Only `status == backlog` items are
/// shown by this view.
final List<Task> tasks;
/// Clock value supplied by the caller so age/staleness behavior is testable.
final DateTime now;
/// Age since [Task.createdAt] that qualifies for the `stale` filter.
///
/// V1 does not yet store a separate "entered backlog at" timestamp. Until
/// persistence adds that field, both stale filtering and visual staleness use
/// task creation age so they do not disagree after a task edit.
final Duration staleAfter;
/// Color-bucket threshold configuration for backlog aging indicators.
final BacklogStalenessSettings stalenessSettings;
/// All tasks currently in backlog status.
///
/// The returned list is a snapshot. It is not intended to be modified and then
/// written back; state changes should go through scheduling/action services.
List<Task> get backlogTasks {
return tasks.where((task) => task.isBacklog).toList(growable: false);
}
/// Return backlog tasks matching a single user-facing filter.
///
/// Filtering always starts from [backlogTasks], so a completed or planned task
/// will never appear here even if it has matching statistics.
List<Task> filter(BacklogFilter filter) {
return backlogTasks.where((task) => _matchesFilter(task, filter)).toList(
growable: false,
);
}
/// Return all backlog tasks sorted by a user-facing ordering.
///
/// A new list is created before sorting so the original [tasks] list is never
/// reordered by a read operation. The final list is unmodifiable to make that
/// intent explicit to callers.
List<Task> sorted(BacklogSortKey sortKey) {
final sortedTasks = backlogTasks
.asMap()
.entries
.map(
(entry) => _IndexedTask(
task: entry.value,
originalIndex: entry.key,
),
)
.toList(growable: false);
sortedTasks.sort((a, b) {
final comparison = _compareTasks(a.task, b.task, sortKey);
if (comparison != 0) {
return comparison;
}
return a.originalIndex.compareTo(b.originalIndex);
});
return List<Task>.unmodifiable(
sortedTasks.map((indexedTask) => indexedTask.task),
);
}
/// Return the green/blue/purple marker for one task.
BacklogStalenessMarker stalenessMarkerFor(Task task) {
return stalenessSettings.markerFor(task: task, now: now);
}
/// Private predicate implementing every [BacklogFilter] option.
///
/// Keeping this as a switch expression makes new filters obvious: add the enum
/// value and the compiler forces this method to handle it.
bool _matchesFilter(Task task, BacklogFilter filter) {
return switch (filter) {
BacklogFilter.inbox => task.projectId == 'inbox',
BacklogFilter.pushed =>
task.stats.manuallyPushedCount > 0 || task.stats.autoPushedCount > 0,
BacklogFilter.criticalMissed =>
task.type == TaskType.critical && task.stats.missedCount > 0,
BacklogFilter.wishlist => task.backlogTags.contains(BacklogTag.wishlist),
BacklogFilter.stale => now.difference(task.createdAt) >= staleAfter,
BacklogFilter.noRewardSet => task.reward == RewardLevel.notSet,
};
}
/// Comparison callback used by [sorted].
///
/// Sort directions are encoded here. Higher priority/reward/push counts should
/// appear earlier, while older age uses the earliest [Task.createdAt] first.
int _compareTasks(Task a, Task b, BacklogSortKey sortKey) {
return switch (sortKey) {
BacklogSortKey.priority =>
_priorityRank(b.priority).compareTo(_priorityRank(a.priority)),
BacklogSortKey.rewardVsEffort =>
_rewardVsEffortScore(b).compareTo(_rewardVsEffortScore(a)),
BacklogSortKey.age => a.createdAt.compareTo(b.createdAt),
BacklogSortKey.project => a.projectId.compareTo(b.projectId),
BacklogSortKey.timesPushed => _timesPushed(b).compareTo(_timesPushed(a)),
};
}
}
/// Convert nullable priority into a stable numeric rank for sorting.
///
/// Null priority is treated like medium so partially imported data behaves like
/// normal starter tasks instead of sinking to the bottom.
int _priorityRank(PriorityLevel? priority) {
return switch (priority) {
PriorityLevel.veryLow => 0,
PriorityLevel.low => 1,
PriorityLevel.medium || null => 2,
PriorityLevel.high => 3,
PriorityLevel.veryHigh => 4,
};
}
/// Convert reward enum values to numeric ranks for derived scoring.
int _rewardRank(RewardLevel reward) {
return switch (reward) {
RewardLevel.notSet => 0,
RewardLevel.veryLow => 1,
RewardLevel.low => 2,
RewardLevel.medium => 3,
RewardLevel.high => 4,
RewardLevel.veryHigh => 5,
};
}
/// Convert difficulty enum values to numeric ranks for derived scoring.
int _difficultyRank(DifficultyLevel difficulty) {
return switch (difficulty) {
DifficultyLevel.notSet => 0,
DifficultyLevel.veryEasy => 1,
DifficultyLevel.easy => 2,
DifficultyLevel.medium => 3,
DifficultyLevel.hard => 4,
DifficultyLevel.veryHard => 5,
};
}
/// Simple motivation score: reward minus difficulty.
///
/// Positive scores suggest high payoff for lower activation cost. Negative scores
/// suggest high effort for lower payoff. This is deliberately simple for V1 and
/// can be replaced by richer heuristics later without changing the public sort
/// key.
int _rewardVsEffortScore(Task task) {
return _rewardRank(task.reward) - _difficultyRank(task.difficulty);
}
/// Total manual and automatic pushes recorded on the task.
int _timesPushed(Task task) {
return task.stats.manuallyPushedCount + task.stats.autoPushedCount;
}
/// Backlog task paired with its source-list position for stable sorting.
class _IndexedTask {
const _IndexedTask({
required this.task,
required this.originalIndex,
});
final Task task;
final int originalIndex;
}