feat: add Win32 debug agent with breakpoint/register/memory support

Implements DebugAgent class (Task 2) with launch, set/remove breakpoint,
get_registers, read/write_memory, continue_execution, and get_status.
Handles WOW64 WX86 exception codes (0x4000001F/0x4000001E), keeps debuggee
suspended via _pending_event until caller resumes, and tracks stopped thread
for correct register reads. Smoke-tested against live HAVOC_NOCD.EXE: stopped
at breakpoint@0x40C8E0 with eip=0x40c8e0 confirmed.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TN4Ytn3gdWRonNmHpisWQv
This commit is contained in:
pyr0ball 2026-07-04 09:17:36 -07:00
parent cf283c9bba
commit 9360d1ea7a
2 changed files with 306 additions and 0 deletions

275
tools/havoc_debug_agent.py Normal file
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"""Win32 debug agent for HAVOC_NOCD.EXE. Extends the ctypes debug-loop approach proven
in tools/dbg_path.py into a reusable, addressable class. Windows-only -- requires
ctypes.windll, must run on Caspian (or, later, under Wine) against the real process."""
from __future__ import annotations
import ctypes
import time
from ctypes import wintypes, byref, sizeof, c_char
from typing import Optional
from tools.havoc_debug_protocol import evaluate_condition, WatchpointSlots
k = ctypes.windll.kernel32
DEBUG_ONLY_THIS_PROCESS = 0x00000002
DBG_CONTINUE = 0x00010002
DBG_EXCEPTION_NOT_HANDLED = 0x80010001
EXCEPTION_BREAKPOINT = 0x80000003
EXCEPTION_SINGLE_STEP = 0x80000004
# In a WOW64 (32-bit) process debugged by a 64-bit debugger, INT3 breakpoints and trap-flag
# single-steps in the 32-bit code arrive as these WX86 status codes, NOT the native ones
# above. This only shows up against the real process (confirmed on HAVOC_NOCD.EXE: a 0xCC at
# 0x40C8E0 raised 0x4000001F, not 0x80000003). Match both everywhere a trap is handled.
STATUS_WX86_SINGLE_STEP = 0x4000001E
STATUS_WX86_BREAKPOINT = 0x4000001F
_BREAKPOINT_CODES = (EXCEPTION_BREAKPOINT, STATUS_WX86_BREAKPOINT)
_SINGLE_STEP_CODES = (EXCEPTION_SINGLE_STEP, STATUS_WX86_SINGLE_STEP)
_DEBUG_TRAP_CODES = _BREAKPOINT_CODES + _SINGLE_STEP_CODES
EXCEPTION_ACCESS_VIOLATION = 0xC0000005
CREATE_PROCESS_DEBUG_EVENT = 3
CREATE_THREAD_DEBUG_EVENT = 2
EXIT_PROCESS_DEBUG_EVENT = 5
LOAD_DLL_DEBUG_EVENT = 6
EXCEPTION_DEBUG_EVENT = 1
CONTEXT_FULL = 0x00010007
TRAP_FLAG = 0x100 # EFlags bit 8: single-step after the next instruction
class STARTUPINFO(ctypes.Structure):
_fields_ = [("cb", wintypes.DWORD), ("lpReserved", wintypes.LPWSTR),
("lpDesktop", wintypes.LPWSTR), ("lpTitle", wintypes.LPWSTR),
("dwX", wintypes.DWORD), ("dwY", wintypes.DWORD), ("dwXSize", wintypes.DWORD),
("dwYSize", wintypes.DWORD), ("dwXCountChars", wintypes.DWORD),
("dwYCountChars", wintypes.DWORD), ("dwFillAttribute", wintypes.DWORD),
("dwFlags", wintypes.DWORD), ("wShowWindow", wintypes.WORD),
("cbReserved2", wintypes.WORD), ("lpReserved2", ctypes.c_void_p),
("hStdInput", wintypes.HANDLE), ("hStdOutput", wintypes.HANDLE),
("hStdError", wintypes.HANDLE)]
class PROCESS_INFORMATION(ctypes.Structure):
_fields_ = [("hProcess", wintypes.HANDLE), ("hThread", wintypes.HANDLE),
("dwProcessId", wintypes.DWORD), ("dwThreadId", wintypes.DWORD)]
class EXCEPTION_RECORD(ctypes.Structure):
_fields_ = [("ExceptionCode", wintypes.DWORD), ("ExceptionFlags", wintypes.DWORD),
("ExceptionRecord", ctypes.c_void_p), ("ExceptionAddress", ctypes.c_void_p),
("NumberParameters", wintypes.DWORD), ("ExceptionInformation", ctypes.c_void_p * 15)]
class EXCEPTION_DEBUG_INFO(ctypes.Structure):
_fields_ = [("ExceptionRecord", EXCEPTION_RECORD), ("dwFirstChance", wintypes.DWORD)]
class DEBUG_EVENT(ctypes.Structure):
class _U(ctypes.Union):
_fields_ = [("Exception", EXCEPTION_DEBUG_INFO), ("raw", c_char * 160)]
_fields_ = [("dwDebugEventCode", wintypes.DWORD), ("dwProcessId", wintypes.DWORD),
("dwThreadId", wintypes.DWORD), ("u", _U)]
class WOW64_FLOATING_SAVE_AREA(ctypes.Structure):
_fields_ = [("ControlWord", wintypes.DWORD), ("StatusWord", wintypes.DWORD),
("TagWord", wintypes.DWORD), ("ErrorOffset", wintypes.DWORD),
("ErrorSelector", wintypes.DWORD), ("DataOffset", wintypes.DWORD),
("DataSelector", wintypes.DWORD), ("RegisterArea", c_char * 80),
("Cr0NpxState", wintypes.DWORD)]
class WOW64_CONTEXT(ctypes.Structure):
_fields_ = [("ContextFlags", wintypes.DWORD), ("Dr0", wintypes.DWORD),
("Dr1", wintypes.DWORD), ("Dr2", wintypes.DWORD), ("Dr3", wintypes.DWORD),
("Dr6", wintypes.DWORD), ("Dr7", wintypes.DWORD),
("FloatSave", WOW64_FLOATING_SAVE_AREA), ("SegGs", wintypes.DWORD),
("SegFs", wintypes.DWORD), ("SegEs", wintypes.DWORD), ("SegDs", wintypes.DWORD),
("Edi", wintypes.DWORD), ("Esi", wintypes.DWORD), ("Ebx", wintypes.DWORD),
("Edx", wintypes.DWORD), ("Ecx", wintypes.DWORD), ("Eax", wintypes.DWORD),
("Ebp", wintypes.DWORD), ("Eip", wintypes.DWORD), ("SegCs", wintypes.DWORD),
("EFlags", wintypes.DWORD), ("Esp", wintypes.DWORD), ("SegSs", wintypes.DWORD),
("ExtendedRegisters", c_char * 512)]
_REGISTER_NAMES = ["Eax", "Ebx", "Ecx", "Edx", "Esi", "Edi", "Ebp", "Esp", "Eip", "EFlags"]
class DebugAgent:
"""Owns one debugged process. One DebugAgent instance per running game session."""
def __init__(self) -> None:
self._process_info: Optional[PROCESS_INFORMATION] = None
self._threads: dict[int, wintypes.HANDLE] = {}
self._breakpoints: dict[int, tuple[bytes, Optional[dict]]] = {} # addr -> (orig_byte, condition)
self._watchpoints = WatchpointSlots()
self._last_event: Optional[DEBUG_EVENT] = None
self._exited: Optional[int] = None # exit code, if the process has exited
self._stopped_thread_id: Optional[int] = None # thread that hit the last reported stop
# A debug event we received and reported as a stop but have NOT continued yet, so the
# debuggee stays suspended for inspection. (pid, tid); resumed on next continue_execution.
self._pending_event: Optional[tuple[int, int]] = None
# For single-stepping over a restored breakpoint so it can be re-armed (Task 3):
self._step_over: Optional[tuple[int, int]] = None # (addr_to_rearm, thread_id)
def _read_process_memory(self, addr: int, length: int) -> bytes:
buf = (c_char * length)()
read = ctypes.c_size_t(0)
ok = k.ReadProcessMemory(self._process_info.hProcess, ctypes.c_void_p(addr),
buf, length, byref(read))
if not ok:
raise OSError(f"ReadProcessMemory failed at 0x{addr:X}: {k.GetLastError()}")
return bytes(buf[: read.value])
def _write_process_memory(self, addr: int, data: bytes) -> None:
written = ctypes.c_size_t(0)
ok = k.WriteProcessMemory(self._process_info.hProcess, ctypes.c_void_p(addr),
data, len(data), byref(written))
if not ok:
raise OSError(f"WriteProcessMemory failed at 0x{addr:X}: {k.GetLastError()}")
def launch(self, path: str, cwd: str) -> None:
si = STARTUPINFO()
si.cb = sizeof(si)
pi = PROCESS_INFORMATION()
ok = k.CreateProcessA(path.encode(), None, None, None, False,
DEBUG_ONLY_THIS_PROCESS, None, cwd.encode(), byref(si), byref(pi))
if not ok:
raise OSError(f"CreateProcess failed: {k.GetLastError()}")
self._process_info = pi
self._threads[pi.dwThreadId] = pi.hThread
def set_breakpoint(self, addr: int, condition: Optional[dict] = None) -> None:
if addr in self._breakpoints:
orig_byte, _old = self._breakpoints[addr]
self._breakpoints[addr] = (orig_byte, condition) # update condition only
return
orig_byte = self._read_process_memory(addr, 1)
self._write_process_memory(addr, b"\xCC")
self._breakpoints[addr] = (orig_byte, condition)
def remove_breakpoint(self, addr: int) -> None:
entry = self._breakpoints.pop(addr, None)
if entry is not None:
orig_byte, _condition = entry
self._write_process_memory(addr, orig_byte)
def list_breakpoints(self) -> list[int]:
return sorted(self._breakpoints.keys())
def _get_context(self, thread_handle: wintypes.HANDLE) -> WOW64_CONTEXT:
ctx = WOW64_CONTEXT()
ctx.ContextFlags = CONTEXT_FULL
if not k.Wow64GetThreadContext(thread_handle, byref(ctx)):
raise OSError(f"Wow64GetThreadContext failed: {k.GetLastError()}")
return ctx
def _set_context(self, thread_handle: wintypes.HANDLE, ctx: WOW64_CONTEXT) -> None:
ctx.ContextFlags = CONTEXT_FULL
if not k.Wow64SetThreadContext(thread_handle, byref(ctx)):
raise OSError(f"Wow64SetThreadContext failed: {k.GetLastError()}")
def get_registers(self) -> dict:
if self._stopped_thread_id is not None and self._stopped_thread_id in self._threads:
thread_handle = self._threads[self._stopped_thread_id]
else:
thread_handle = next(iter(self._threads.values()))
ctx = self._get_context(thread_handle)
return {name.lower(): getattr(ctx, name) for name in _REGISTER_NAMES}
def read_memory(self, addr: int, length: int) -> bytes:
return self._read_process_memory(addr, length)
def write_memory(self, addr: int, data: bytes) -> None:
self._write_process_memory(addr, data)
def continue_execution(self, timeout: float) -> dict:
if self._exited is not None:
return {"status": "exited", "reason": None, "exit_code": self._exited}
# If we reported a stop last time, the debuggee is still suspended on that event.
# Resume it now before waiting for the next one.
if self._pending_event is not None:
pid, tid = self._pending_event
self._pending_event = None
k.ContinueDebugEvent(pid, tid, DBG_CONTINUE)
evt = DEBUG_EVENT()
deadline = time.time() + timeout
while time.time() < deadline:
remaining_ms = max(1, int((deadline - time.time()) * 1000))
if not k.WaitForDebugEvent(byref(evt), remaining_ms):
continue # timed out this poll; loop again until our own deadline
code = evt.dwDebugEventCode
if code == EXIT_PROCESS_DEBUG_EVENT:
# For an exit event the union holds EXIT_PROCESS_DEBUG_INFO; its first dword
# (dwExitCode) overlaps ExceptionRecord.ExceptionCode, so this reads the code.
self._exited = evt.u.Exception.ExceptionRecord.ExceptionCode & 0xFFFFFFFF
k.ContinueDebugEvent(evt.dwProcessId, evt.dwThreadId, DBG_CONTINUE)
return {"status": "exited", "reason": None, "exit_code": self._exited}
if code == CREATE_THREAD_DEBUG_EVENT:
handle = k.OpenThread(0x1FFFFF, False, evt.dwThreadId)
if handle:
self._threads[evt.dwThreadId] = handle
elif code == EXCEPTION_DEBUG_EVENT:
result = self._handle_exception(evt)
if result is not None:
# Stop: leave the debuggee suspended on this event so registers/memory can
# be inspected. The next continue_execution() resumes it via _pending_event.
self._pending_event = (evt.dwProcessId, evt.dwThreadId)
return result
# Not stopping: continue past this event. This deliberately swallows benign
# debugger-induced first-chance exceptions (e.g. STATUS_INVALID_HANDLE 0xC0000008,
# raised only because a debugger is attached, with no app handler). Passing
# DBG_EXCEPTION_NOT_HANDLED here kills the game on boot; DBG_CONTINUE lets it run
# as if undebugged (verified against the real process).
k.ContinueDebugEvent(evt.dwProcessId, evt.dwThreadId, DBG_CONTINUE)
return {"status": "running", "reason": None, "exit_code": None}
def _handle_exception(self, evt: DEBUG_EVENT) -> Optional[dict]:
"""Returns a stop-reason dict if execution should actually stop and be reported,
or None if it should transparently resume (e.g. a conditional breakpoint whose
condition was false)."""
er = evt.u.Exception.ExceptionRecord
exc_code = er.ExceptionCode & 0xFFFFFFFF
addr = er.ExceptionAddress or 0
thread_handle = self._threads.get(evt.dwThreadId)
if exc_code in _BREAKPOINT_CODES and addr in self._breakpoints:
orig_byte, condition = self._breakpoints[addr]
ctx = self._get_context(thread_handle)
registers = {name.lower(): getattr(ctx, name) for name in _REGISTER_NAMES}
should_stop = True
if condition is not None:
should_stop = evaluate_condition(condition, registers, self._read_process_memory)
# Restore original byte and rewind EIP so the real instruction re-executes.
self._write_process_memory(addr, orig_byte)
ctx.Eip = addr
self._set_context(thread_handle, ctx)
# Task 3 re-arms this breakpoint by single-stepping past the restored
# instruction; Task 2 leaves it removed after the first hit.
if should_stop:
self._stopped_thread_id = evt.dwThreadId
return {"status": "stopped", "reason": f"breakpoint@0x{addr:X}", "exit_code": None}
return None # condition false: caller's loop will ContinueDebugEvent and keep going
if exc_code == EXCEPTION_ACCESS_VIOLATION:
self._stopped_thread_id = evt.dwThreadId
return {"status": "stopped", "reason": f"access_violation@0x{addr:X}", "exit_code": None}
return None
def get_status(self) -> dict:
if self._exited is not None:
return {"status": "exited", "exit_code": self._exited}
if self._process_info is None:
return {"status": "not_launched"}
return {"status": "running"}

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"""Manual acceptance smoke tests for the Win32 debug agent. NOT a pytest file -- these
launch the real HAVOC_NOCD.EXE under the debugger and need a live Windows session.
Run from the repo root: python -m tools.havoc_debug_agent_smoke_test
"""
from tools.havoc_debug_agent import DebugAgent
GAME = r"Z:\Development\devl\Havoc\HAVOC_NOCD.EXE"
CWD = r"Z:\Development\devl\Havoc"
def task2_breakpoint_smoke() -> None:
"""Task 2: breakpoint at busywait_frame_limiter_60hz (0x40C8E0) should trip during the
boot palette-fade / state transition and report eip == 0x40C8E0."""
agent = DebugAgent()
agent.launch(GAME, CWD)
agent.set_breakpoint(0x40C8E0)
result = agent.continue_execution(timeout=30)
print("continue_execution ->", result)
if result["status"] == "stopped":
regs = agent.get_registers()
print("registers ->", {r: hex(v) for r, v in regs.items()})
assert regs["eip"] == 0x40C8E0, f"expected eip 0x40C8E0, got {regs['eip']:#x}"
print("TASK 2 SMOKE: PASS")
else:
print(f"TASK 2 SMOKE: did not stop at breakpoint (status={result['status']})")
if __name__ == "__main__":
task2_breakpoint_smoke()