feat: add Win32 debug agent with breakpoint/register/memory support
Implements DebugAgent class (Task 2) with launch, set/remove breakpoint, get_registers, read/write_memory, continue_execution, and get_status. Handles WOW64 WX86 exception codes (0x4000001F/0x4000001E), keeps debuggee suspended via _pending_event until caller resumes, and tracks stopped thread for correct register reads. Smoke-tested against live HAVOC_NOCD.EXE: stopped at breakpoint@0x40C8E0 with eip=0x40c8e0 confirmed. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TN4Ytn3gdWRonNmHpisWQv
This commit is contained in:
parent
cf283c9bba
commit
9360d1ea7a
2 changed files with 306 additions and 0 deletions
275
tools/havoc_debug_agent.py
Normal file
275
tools/havoc_debug_agent.py
Normal file
|
|
@ -0,0 +1,275 @@
|
||||||
|
"""Win32 debug agent for HAVOC_NOCD.EXE. Extends the ctypes debug-loop approach proven
|
||||||
|
in tools/dbg_path.py into a reusable, addressable class. Windows-only -- requires
|
||||||
|
ctypes.windll, must run on Caspian (or, later, under Wine) against the real process."""
|
||||||
|
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
import ctypes
|
||||||
|
import time
|
||||||
|
from ctypes import wintypes, byref, sizeof, c_char
|
||||||
|
from typing import Optional
|
||||||
|
|
||||||
|
from tools.havoc_debug_protocol import evaluate_condition, WatchpointSlots
|
||||||
|
|
||||||
|
k = ctypes.windll.kernel32
|
||||||
|
|
||||||
|
DEBUG_ONLY_THIS_PROCESS = 0x00000002
|
||||||
|
DBG_CONTINUE = 0x00010002
|
||||||
|
DBG_EXCEPTION_NOT_HANDLED = 0x80010001
|
||||||
|
EXCEPTION_BREAKPOINT = 0x80000003
|
||||||
|
EXCEPTION_SINGLE_STEP = 0x80000004
|
||||||
|
# In a WOW64 (32-bit) process debugged by a 64-bit debugger, INT3 breakpoints and trap-flag
|
||||||
|
# single-steps in the 32-bit code arrive as these WX86 status codes, NOT the native ones
|
||||||
|
# above. This only shows up against the real process (confirmed on HAVOC_NOCD.EXE: a 0xCC at
|
||||||
|
# 0x40C8E0 raised 0x4000001F, not 0x80000003). Match both everywhere a trap is handled.
|
||||||
|
STATUS_WX86_SINGLE_STEP = 0x4000001E
|
||||||
|
STATUS_WX86_BREAKPOINT = 0x4000001F
|
||||||
|
_BREAKPOINT_CODES = (EXCEPTION_BREAKPOINT, STATUS_WX86_BREAKPOINT)
|
||||||
|
_SINGLE_STEP_CODES = (EXCEPTION_SINGLE_STEP, STATUS_WX86_SINGLE_STEP)
|
||||||
|
_DEBUG_TRAP_CODES = _BREAKPOINT_CODES + _SINGLE_STEP_CODES
|
||||||
|
EXCEPTION_ACCESS_VIOLATION = 0xC0000005
|
||||||
|
CREATE_PROCESS_DEBUG_EVENT = 3
|
||||||
|
CREATE_THREAD_DEBUG_EVENT = 2
|
||||||
|
EXIT_PROCESS_DEBUG_EVENT = 5
|
||||||
|
LOAD_DLL_DEBUG_EVENT = 6
|
||||||
|
EXCEPTION_DEBUG_EVENT = 1
|
||||||
|
CONTEXT_FULL = 0x00010007
|
||||||
|
TRAP_FLAG = 0x100 # EFlags bit 8: single-step after the next instruction
|
||||||
|
|
||||||
|
|
||||||
|
class STARTUPINFO(ctypes.Structure):
|
||||||
|
_fields_ = [("cb", wintypes.DWORD), ("lpReserved", wintypes.LPWSTR),
|
||||||
|
("lpDesktop", wintypes.LPWSTR), ("lpTitle", wintypes.LPWSTR),
|
||||||
|
("dwX", wintypes.DWORD), ("dwY", wintypes.DWORD), ("dwXSize", wintypes.DWORD),
|
||||||
|
("dwYSize", wintypes.DWORD), ("dwXCountChars", wintypes.DWORD),
|
||||||
|
("dwYCountChars", wintypes.DWORD), ("dwFillAttribute", wintypes.DWORD),
|
||||||
|
("dwFlags", wintypes.DWORD), ("wShowWindow", wintypes.WORD),
|
||||||
|
("cbReserved2", wintypes.WORD), ("lpReserved2", ctypes.c_void_p),
|
||||||
|
("hStdInput", wintypes.HANDLE), ("hStdOutput", wintypes.HANDLE),
|
||||||
|
("hStdError", wintypes.HANDLE)]
|
||||||
|
|
||||||
|
|
||||||
|
class PROCESS_INFORMATION(ctypes.Structure):
|
||||||
|
_fields_ = [("hProcess", wintypes.HANDLE), ("hThread", wintypes.HANDLE),
|
||||||
|
("dwProcessId", wintypes.DWORD), ("dwThreadId", wintypes.DWORD)]
|
||||||
|
|
||||||
|
|
||||||
|
class EXCEPTION_RECORD(ctypes.Structure):
|
||||||
|
_fields_ = [("ExceptionCode", wintypes.DWORD), ("ExceptionFlags", wintypes.DWORD),
|
||||||
|
("ExceptionRecord", ctypes.c_void_p), ("ExceptionAddress", ctypes.c_void_p),
|
||||||
|
("NumberParameters", wintypes.DWORD), ("ExceptionInformation", ctypes.c_void_p * 15)]
|
||||||
|
|
||||||
|
|
||||||
|
class EXCEPTION_DEBUG_INFO(ctypes.Structure):
|
||||||
|
_fields_ = [("ExceptionRecord", EXCEPTION_RECORD), ("dwFirstChance", wintypes.DWORD)]
|
||||||
|
|
||||||
|
|
||||||
|
class DEBUG_EVENT(ctypes.Structure):
|
||||||
|
class _U(ctypes.Union):
|
||||||
|
_fields_ = [("Exception", EXCEPTION_DEBUG_INFO), ("raw", c_char * 160)]
|
||||||
|
_fields_ = [("dwDebugEventCode", wintypes.DWORD), ("dwProcessId", wintypes.DWORD),
|
||||||
|
("dwThreadId", wintypes.DWORD), ("u", _U)]
|
||||||
|
|
||||||
|
|
||||||
|
class WOW64_FLOATING_SAVE_AREA(ctypes.Structure):
|
||||||
|
_fields_ = [("ControlWord", wintypes.DWORD), ("StatusWord", wintypes.DWORD),
|
||||||
|
("TagWord", wintypes.DWORD), ("ErrorOffset", wintypes.DWORD),
|
||||||
|
("ErrorSelector", wintypes.DWORD), ("DataOffset", wintypes.DWORD),
|
||||||
|
("DataSelector", wintypes.DWORD), ("RegisterArea", c_char * 80),
|
||||||
|
("Cr0NpxState", wintypes.DWORD)]
|
||||||
|
|
||||||
|
|
||||||
|
class WOW64_CONTEXT(ctypes.Structure):
|
||||||
|
_fields_ = [("ContextFlags", wintypes.DWORD), ("Dr0", wintypes.DWORD),
|
||||||
|
("Dr1", wintypes.DWORD), ("Dr2", wintypes.DWORD), ("Dr3", wintypes.DWORD),
|
||||||
|
("Dr6", wintypes.DWORD), ("Dr7", wintypes.DWORD),
|
||||||
|
("FloatSave", WOW64_FLOATING_SAVE_AREA), ("SegGs", wintypes.DWORD),
|
||||||
|
("SegFs", wintypes.DWORD), ("SegEs", wintypes.DWORD), ("SegDs", wintypes.DWORD),
|
||||||
|
("Edi", wintypes.DWORD), ("Esi", wintypes.DWORD), ("Ebx", wintypes.DWORD),
|
||||||
|
("Edx", wintypes.DWORD), ("Ecx", wintypes.DWORD), ("Eax", wintypes.DWORD),
|
||||||
|
("Ebp", wintypes.DWORD), ("Eip", wintypes.DWORD), ("SegCs", wintypes.DWORD),
|
||||||
|
("EFlags", wintypes.DWORD), ("Esp", wintypes.DWORD), ("SegSs", wintypes.DWORD),
|
||||||
|
("ExtendedRegisters", c_char * 512)]
|
||||||
|
|
||||||
|
|
||||||
|
_REGISTER_NAMES = ["Eax", "Ebx", "Ecx", "Edx", "Esi", "Edi", "Ebp", "Esp", "Eip", "EFlags"]
|
||||||
|
|
||||||
|
|
||||||
|
class DebugAgent:
|
||||||
|
"""Owns one debugged process. One DebugAgent instance per running game session."""
|
||||||
|
|
||||||
|
def __init__(self) -> None:
|
||||||
|
self._process_info: Optional[PROCESS_INFORMATION] = None
|
||||||
|
self._threads: dict[int, wintypes.HANDLE] = {}
|
||||||
|
self._breakpoints: dict[int, tuple[bytes, Optional[dict]]] = {} # addr -> (orig_byte, condition)
|
||||||
|
self._watchpoints = WatchpointSlots()
|
||||||
|
self._last_event: Optional[DEBUG_EVENT] = None
|
||||||
|
self._exited: Optional[int] = None # exit code, if the process has exited
|
||||||
|
self._stopped_thread_id: Optional[int] = None # thread that hit the last reported stop
|
||||||
|
# A debug event we received and reported as a stop but have NOT continued yet, so the
|
||||||
|
# debuggee stays suspended for inspection. (pid, tid); resumed on next continue_execution.
|
||||||
|
self._pending_event: Optional[tuple[int, int]] = None
|
||||||
|
# For single-stepping over a restored breakpoint so it can be re-armed (Task 3):
|
||||||
|
self._step_over: Optional[tuple[int, int]] = None # (addr_to_rearm, thread_id)
|
||||||
|
|
||||||
|
def _read_process_memory(self, addr: int, length: int) -> bytes:
|
||||||
|
buf = (c_char * length)()
|
||||||
|
read = ctypes.c_size_t(0)
|
||||||
|
ok = k.ReadProcessMemory(self._process_info.hProcess, ctypes.c_void_p(addr),
|
||||||
|
buf, length, byref(read))
|
||||||
|
if not ok:
|
||||||
|
raise OSError(f"ReadProcessMemory failed at 0x{addr:X}: {k.GetLastError()}")
|
||||||
|
return bytes(buf[: read.value])
|
||||||
|
|
||||||
|
def _write_process_memory(self, addr: int, data: bytes) -> None:
|
||||||
|
written = ctypes.c_size_t(0)
|
||||||
|
ok = k.WriteProcessMemory(self._process_info.hProcess, ctypes.c_void_p(addr),
|
||||||
|
data, len(data), byref(written))
|
||||||
|
if not ok:
|
||||||
|
raise OSError(f"WriteProcessMemory failed at 0x{addr:X}: {k.GetLastError()}")
|
||||||
|
|
||||||
|
def launch(self, path: str, cwd: str) -> None:
|
||||||
|
si = STARTUPINFO()
|
||||||
|
si.cb = sizeof(si)
|
||||||
|
pi = PROCESS_INFORMATION()
|
||||||
|
ok = k.CreateProcessA(path.encode(), None, None, None, False,
|
||||||
|
DEBUG_ONLY_THIS_PROCESS, None, cwd.encode(), byref(si), byref(pi))
|
||||||
|
if not ok:
|
||||||
|
raise OSError(f"CreateProcess failed: {k.GetLastError()}")
|
||||||
|
self._process_info = pi
|
||||||
|
self._threads[pi.dwThreadId] = pi.hThread
|
||||||
|
|
||||||
|
def set_breakpoint(self, addr: int, condition: Optional[dict] = None) -> None:
|
||||||
|
if addr in self._breakpoints:
|
||||||
|
orig_byte, _old = self._breakpoints[addr]
|
||||||
|
self._breakpoints[addr] = (orig_byte, condition) # update condition only
|
||||||
|
return
|
||||||
|
orig_byte = self._read_process_memory(addr, 1)
|
||||||
|
self._write_process_memory(addr, b"\xCC")
|
||||||
|
self._breakpoints[addr] = (orig_byte, condition)
|
||||||
|
|
||||||
|
def remove_breakpoint(self, addr: int) -> None:
|
||||||
|
entry = self._breakpoints.pop(addr, None)
|
||||||
|
if entry is not None:
|
||||||
|
orig_byte, _condition = entry
|
||||||
|
self._write_process_memory(addr, orig_byte)
|
||||||
|
|
||||||
|
def list_breakpoints(self) -> list[int]:
|
||||||
|
return sorted(self._breakpoints.keys())
|
||||||
|
|
||||||
|
def _get_context(self, thread_handle: wintypes.HANDLE) -> WOW64_CONTEXT:
|
||||||
|
ctx = WOW64_CONTEXT()
|
||||||
|
ctx.ContextFlags = CONTEXT_FULL
|
||||||
|
if not k.Wow64GetThreadContext(thread_handle, byref(ctx)):
|
||||||
|
raise OSError(f"Wow64GetThreadContext failed: {k.GetLastError()}")
|
||||||
|
return ctx
|
||||||
|
|
||||||
|
def _set_context(self, thread_handle: wintypes.HANDLE, ctx: WOW64_CONTEXT) -> None:
|
||||||
|
ctx.ContextFlags = CONTEXT_FULL
|
||||||
|
if not k.Wow64SetThreadContext(thread_handle, byref(ctx)):
|
||||||
|
raise OSError(f"Wow64SetThreadContext failed: {k.GetLastError()}")
|
||||||
|
|
||||||
|
def get_registers(self) -> dict:
|
||||||
|
if self._stopped_thread_id is not None and self._stopped_thread_id in self._threads:
|
||||||
|
thread_handle = self._threads[self._stopped_thread_id]
|
||||||
|
else:
|
||||||
|
thread_handle = next(iter(self._threads.values()))
|
||||||
|
ctx = self._get_context(thread_handle)
|
||||||
|
return {name.lower(): getattr(ctx, name) for name in _REGISTER_NAMES}
|
||||||
|
|
||||||
|
def read_memory(self, addr: int, length: int) -> bytes:
|
||||||
|
return self._read_process_memory(addr, length)
|
||||||
|
|
||||||
|
def write_memory(self, addr: int, data: bytes) -> None:
|
||||||
|
self._write_process_memory(addr, data)
|
||||||
|
|
||||||
|
def continue_execution(self, timeout: float) -> dict:
|
||||||
|
if self._exited is not None:
|
||||||
|
return {"status": "exited", "reason": None, "exit_code": self._exited}
|
||||||
|
|
||||||
|
# If we reported a stop last time, the debuggee is still suspended on that event.
|
||||||
|
# Resume it now before waiting for the next one.
|
||||||
|
if self._pending_event is not None:
|
||||||
|
pid, tid = self._pending_event
|
||||||
|
self._pending_event = None
|
||||||
|
k.ContinueDebugEvent(pid, tid, DBG_CONTINUE)
|
||||||
|
|
||||||
|
evt = DEBUG_EVENT()
|
||||||
|
deadline = time.time() + timeout
|
||||||
|
while time.time() < deadline:
|
||||||
|
remaining_ms = max(1, int((deadline - time.time()) * 1000))
|
||||||
|
if not k.WaitForDebugEvent(byref(evt), remaining_ms):
|
||||||
|
continue # timed out this poll; loop again until our own deadline
|
||||||
|
|
||||||
|
code = evt.dwDebugEventCode
|
||||||
|
|
||||||
|
if code == EXIT_PROCESS_DEBUG_EVENT:
|
||||||
|
# For an exit event the union holds EXIT_PROCESS_DEBUG_INFO; its first dword
|
||||||
|
# (dwExitCode) overlaps ExceptionRecord.ExceptionCode, so this reads the code.
|
||||||
|
self._exited = evt.u.Exception.ExceptionRecord.ExceptionCode & 0xFFFFFFFF
|
||||||
|
k.ContinueDebugEvent(evt.dwProcessId, evt.dwThreadId, DBG_CONTINUE)
|
||||||
|
return {"status": "exited", "reason": None, "exit_code": self._exited}
|
||||||
|
|
||||||
|
if code == CREATE_THREAD_DEBUG_EVENT:
|
||||||
|
handle = k.OpenThread(0x1FFFFF, False, evt.dwThreadId)
|
||||||
|
if handle:
|
||||||
|
self._threads[evt.dwThreadId] = handle
|
||||||
|
elif code == EXCEPTION_DEBUG_EVENT:
|
||||||
|
result = self._handle_exception(evt)
|
||||||
|
if result is not None:
|
||||||
|
# Stop: leave the debuggee suspended on this event so registers/memory can
|
||||||
|
# be inspected. The next continue_execution() resumes it via _pending_event.
|
||||||
|
self._pending_event = (evt.dwProcessId, evt.dwThreadId)
|
||||||
|
return result
|
||||||
|
|
||||||
|
# Not stopping: continue past this event. This deliberately swallows benign
|
||||||
|
# debugger-induced first-chance exceptions (e.g. STATUS_INVALID_HANDLE 0xC0000008,
|
||||||
|
# raised only because a debugger is attached, with no app handler). Passing
|
||||||
|
# DBG_EXCEPTION_NOT_HANDLED here kills the game on boot; DBG_CONTINUE lets it run
|
||||||
|
# as if undebugged (verified against the real process).
|
||||||
|
k.ContinueDebugEvent(evt.dwProcessId, evt.dwThreadId, DBG_CONTINUE)
|
||||||
|
|
||||||
|
return {"status": "running", "reason": None, "exit_code": None}
|
||||||
|
|
||||||
|
def _handle_exception(self, evt: DEBUG_EVENT) -> Optional[dict]:
|
||||||
|
"""Returns a stop-reason dict if execution should actually stop and be reported,
|
||||||
|
or None if it should transparently resume (e.g. a conditional breakpoint whose
|
||||||
|
condition was false)."""
|
||||||
|
er = evt.u.Exception.ExceptionRecord
|
||||||
|
exc_code = er.ExceptionCode & 0xFFFFFFFF
|
||||||
|
addr = er.ExceptionAddress or 0
|
||||||
|
thread_handle = self._threads.get(evt.dwThreadId)
|
||||||
|
|
||||||
|
if exc_code in _BREAKPOINT_CODES and addr in self._breakpoints:
|
||||||
|
orig_byte, condition = self._breakpoints[addr]
|
||||||
|
ctx = self._get_context(thread_handle)
|
||||||
|
registers = {name.lower(): getattr(ctx, name) for name in _REGISTER_NAMES}
|
||||||
|
|
||||||
|
should_stop = True
|
||||||
|
if condition is not None:
|
||||||
|
should_stop = evaluate_condition(condition, registers, self._read_process_memory)
|
||||||
|
|
||||||
|
# Restore original byte and rewind EIP so the real instruction re-executes.
|
||||||
|
self._write_process_memory(addr, orig_byte)
|
||||||
|
ctx.Eip = addr
|
||||||
|
self._set_context(thread_handle, ctx)
|
||||||
|
# Task 3 re-arms this breakpoint by single-stepping past the restored
|
||||||
|
# instruction; Task 2 leaves it removed after the first hit.
|
||||||
|
|
||||||
|
if should_stop:
|
||||||
|
self._stopped_thread_id = evt.dwThreadId
|
||||||
|
return {"status": "stopped", "reason": f"breakpoint@0x{addr:X}", "exit_code": None}
|
||||||
|
return None # condition false: caller's loop will ContinueDebugEvent and keep going
|
||||||
|
|
||||||
|
if exc_code == EXCEPTION_ACCESS_VIOLATION:
|
||||||
|
self._stopped_thread_id = evt.dwThreadId
|
||||||
|
return {"status": "stopped", "reason": f"access_violation@0x{addr:X}", "exit_code": None}
|
||||||
|
|
||||||
|
return None
|
||||||
|
|
||||||
|
def get_status(self) -> dict:
|
||||||
|
if self._exited is not None:
|
||||||
|
return {"status": "exited", "exit_code": self._exited}
|
||||||
|
if self._process_info is None:
|
||||||
|
return {"status": "not_launched"}
|
||||||
|
return {"status": "running"}
|
||||||
31
tools/havoc_debug_agent_smoke_test.py
Normal file
31
tools/havoc_debug_agent_smoke_test.py
Normal file
|
|
@ -0,0 +1,31 @@
|
||||||
|
"""Manual acceptance smoke tests for the Win32 debug agent. NOT a pytest file -- these
|
||||||
|
launch the real HAVOC_NOCD.EXE under the debugger and need a live Windows session.
|
||||||
|
|
||||||
|
Run from the repo root: python -m tools.havoc_debug_agent_smoke_test
|
||||||
|
"""
|
||||||
|
|
||||||
|
from tools.havoc_debug_agent import DebugAgent
|
||||||
|
|
||||||
|
GAME = r"Z:\Development\devl\Havoc\HAVOC_NOCD.EXE"
|
||||||
|
CWD = r"Z:\Development\devl\Havoc"
|
||||||
|
|
||||||
|
|
||||||
|
def task2_breakpoint_smoke() -> None:
|
||||||
|
"""Task 2: breakpoint at busywait_frame_limiter_60hz (0x40C8E0) should trip during the
|
||||||
|
boot palette-fade / state transition and report eip == 0x40C8E0."""
|
||||||
|
agent = DebugAgent()
|
||||||
|
agent.launch(GAME, CWD)
|
||||||
|
agent.set_breakpoint(0x40C8E0)
|
||||||
|
result = agent.continue_execution(timeout=30)
|
||||||
|
print("continue_execution ->", result)
|
||||||
|
if result["status"] == "stopped":
|
||||||
|
regs = agent.get_registers()
|
||||||
|
print("registers ->", {r: hex(v) for r, v in regs.items()})
|
||||||
|
assert regs["eip"] == 0x40C8E0, f"expected eip 0x40C8E0, got {regs['eip']:#x}"
|
||||||
|
print("TASK 2 SMOKE: PASS")
|
||||||
|
else:
|
||||||
|
print(f"TASK 2 SMOKE: did not stop at breakpoint (status={result['status']})")
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
task2_breakpoint_smoke()
|
||||||
Loading…
Reference in a new issue