# Havoc weapon system Source: `STR#7D02.dat` (pickup banner text) and `STR#7D03.dat` (HUD active weapon names), extracted from `INTRFACE.FF`. True class structure and game logic to be confirmed via Ghidra decompilation of `HAVOC.EXE`. Player memory: 6 weapon classes each for primary (infinite ammo) and secondary (limited ammo). --- ## Primary weapons (infinite ammo) Weapons not appearing in the pickup table are assumed to be starting/default weapons. Upgrades within a class are listed tier by tier. | Class | Tier 1 (start) | Tier 2 | Tier 3 | Tier 4 | |---|---|---|---|---| | Laser | Laser | Improved Laser | ElectroLaser | High-Power ElectroLaser | | Disc | Disc | Improved Disc | Disc Gun Doubler | High-Power Disc / Fin-Stabilized Disc | | Shockwave | Shockwave | Radial Shockwave | | | | Fireball | Fireball | High-Velocity Fireball | | | | Plasma | Plasma | High-Energy Plasma | | | | VARG | VARG Omicron | VARG Omicron High-Power | VARG Omicron Focused | VARG Photon / VARG Photon High-Energy | Notes: - "Laser Doubler" pickup grants a second laser barrel (doubles fire rate/output, not a separate class). - "Disc" and "Improved Disc" do not appear as pickups -- probably starting weapons. - "Plasma" does not appear as a pickup -- probably starting or granted via progression. - VARG (Variable Armament Resonance Gun?) is the highest-tier class, with two sub-branches (Omicron / Photon). --- ## Secondary weapons (limited ammo) Cheat code `mmm` gives the best Heatseeker class weapon. Cheat `aaa` = max ammo for all secondaries. | Class | Base weapon | Upgrade(s) | Ammo pickup | |---|---|---|---| | Rocket | Rocket | Rocket Repeater, Rocket Doubler | Rocket Ammo +5 / +10 | | Cruise Missile | Cruise Missile | Afterburner Cruise | Cruise Missile Ammo +5 | | Mortar | Mortar | High-Impact Mortar | Mortar Ammo +5 | | Mine | Mine Dropper | Thermite Mine Dropper, Proximity Mine Dropper | Mines +5 | | Heatseeker | Heatseeker | Afterburner Heatseeker | Heatseeker Ammo +5 | | EMP | EMP Cannon | Improved EMP Cannon | EMP Cannon Ammo +5 | | Fusion | Fusion Cannon | Catalyst-Aug Fusion Cannon | Fusion Cannon Ammo +5 | | LGM | Laser Guided Missile | Thermal LGM, ElectroCharge LGM | LGM Ammo +5 | | Warhead | Warhead | Multi-Warhead | Warhead Ammo +5 | | Sweep Dropper | Sweep Dropper - Laser | Sweep Dropper - Photon, Sweep Dropper - Flame | Sweep Dropper Ammo +5 | | Terraformer | Terraformer | Enhanced Terraformer | Terraformer Ammo +5 | | Phase Missile | Phase Missile | Dual-Phase Missile | Phase Missile Ammo +5 | | Catapult | Ion Catapult | Meson Catapult | Catapult Ammo +5 | | Disruptor | Disruptor Cannon | High-Phase Disruptor Cannon | Disruptor Cannon Ammo +5 | Note: The data shows 14 distinct secondary weapon lines, but player memory is 6 classes. Likely some of these are grouped into the same class slot in the UI (e.g. Rocket + Cruise Missile may share one slot, LGM + Phase Missile another). Ghidra will resolve the actual slot count. Unaccounted-in-pickups (appear only in HUD list, may be starting secondaries): - `Pulse` - `Frequency-Modulated Pulse` - `Particle Accelerator` - `High-Velocity Particle` --- ## Special pickups (non-weapon) | Item | Effect | |---|---| | Gate Key | Required to open the exit gate and complete the level | | Shields +5 / +10 / +20 / +30 / +50 / +100 | Restores shield hitpoints | | Shields Restored | Full shield restore | | Ultrashield | Temporary invulnerability (or large instant shield restore) | | Shield Max Increased +10 | Permanently raises shield capacity | | Freeze Enemies | Temporarily freezes all enemies on screen | | Invisibility | Temporary cloaking | | Targeting Enhancement | Improves lock-on/targeting | | Bonus Vehicle | Extra life | | Installing Mass-Energy Weapon | Special weapon install event | | Upgrading Mass-Energy Weapon | Upgrade event for the above | --- ## Cheat codes All confirmed working in demo and retail: | Code | Effect | |---|---| | `mmm` | Best Heatseeker class weapon (Afterburner Heatseeker) | | `vvv` | Bonus Vehicle / extra life | | `sss` | Shield restore | | `hhh` | Health restore | | `aaa` | Max ammo for all secondaries |