Static Ghidra decompilation hit a wall on the alt-tab-while-not-paused reset bug - state machine confirmed correct, but the actual render function was never located and the cause couldn't be determined from code alone. This is the trigger for building runtime-observation tooling: a Windows-hosted debug agent (extending tools/dbg_path.py's proven ctypes Win32 debug-loop approach) plus a thin MCP server translating tool calls to it, reachable over the LAN from Caspian (the machine that actually runs the game). |
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| .. | ||
| superpowers/specs | ||
| FORMATS.md | ||
| FUNCTIONS.md | ||
| HANDOFF.md | ||
| LEVEL_NOTES.md | ||
| METHODOLOGY.md | ||
| PATCH_VERSIONS.md | ||
| PATCHES.md | ||
| WEAPONS.md | ||