feat: catch-pending flag + wounded state for encounter resolution
catch_pending: set immediately when /buddymon catch is invoked, suppresses auto-resolve while weakening Q&A is in progress. Cleared before catch roll (success clears encounter, failure leaves it without the flag so auto-resolve resumes naturally on the next clean Bash run). wounded: first clean Bash run without catch_pending drops the encounter to 5% strength and re-announces via UserPromptSubmit with a fleeing message. Second clean run auto-resolves it (it fled). UserPromptSubmit now shows distinct announcement text for wounded vs fresh encounters.
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3 changed files with 85 additions and 27 deletions
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@ -169,6 +169,20 @@ def set_active_encounter(encounter: dict):
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save_json(enc_file, data)
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def wound_encounter() -> None:
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"""Drop active encounter to minimum strength and flag for re-announcement."""
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enc_file = BUDDYMON_DIR / "encounters.json"
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data = load_json(enc_file)
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enc = data.get("active_encounter")
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if not enc:
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return
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enc["current_strength"] = 5
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enc["wounded"] = True
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enc["announced"] = False # triggers UserPromptSubmit re-announcement
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data["active_encounter"] = enc
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save_json(enc_file, data)
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def match_bug_monster(output_text: str, catalog: dict) -> dict | None:
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"""Return the first matching bug monster from the catalog, or None."""
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if not output_text:
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@ -416,14 +430,23 @@ def main():
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existing = get_active_encounter()
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if existing:
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# Auto-resolve if the monster's patterns no longer appear in output
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# On a clean Bash run (monster patterns gone), respect catch_pending,
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# wound a healthy monster, or auto-resolve a wounded one.
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if output and not encounter_still_present(existing, output, catalog):
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xp, display = auto_resolve_encounter(existing, buddy_id)
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messages.append(
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f"\n⚔️ **{buddy_display} defeated {display}!** (auto-resolved)\n"
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f" +{xp} XP\n"
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)
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# else: monster persists, no message — don't spam every tool call
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if existing.get("catch_pending"):
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# User invoked /buddymon catch — hold the monster for them
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pass
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elif existing.get("wounded"):
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# Already wounded on last clean run — auto-resolve (it fled)
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xp, display = auto_resolve_encounter(existing, buddy_id)
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messages.append(
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f"\n💨 **{display} fled!** (escaped while wounded)\n"
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f" {buddy_display} gets partial XP: +{xp}\n"
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)
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else:
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# First clean run — wound it and re-announce so user can catch
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wound_encounter()
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# else: monster still present, no message — don't spam every tool call
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elif output or command:
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# No active encounter — check for bug monster first, then event encounters
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session = load_json(BUDDYMON_DIR / "session.json")
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@ -80,24 +80,36 @@ def main():
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catchable = enc.get("catchable", True)
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flavor = monster.get("flavor", "")
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catchable_str = "[catchable · catch only]" if not defeatable else f"[{rarity} · {'catchable' if catchable else ''}]"
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lines = [
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f"\n💀 **{enc['display']} appeared!** {catchable_str}",
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f" Strength: {strength}% · Rarity: {stars}",
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]
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if flavor:
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lines.append(f" *{flavor}*")
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if not defeatable:
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lines.append(" ⚠️ CANNOT BE DEFEATED — catch only")
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lines += [
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"",
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f" **{buddy_display}** is ready to battle!",
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"",
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" `[FIGHT]` Fix the bug → `/buddymon fight` to claim XP",
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" `[CATCH]` Weaken first (test/repro/comment) → `/buddymon catch`",
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" `[FLEE]` Ignore → monster grows stronger",
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]
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if enc.get("wounded"):
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# Wounded re-announcement — urgent, catch-or-lose framing
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lines = [
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f"\n🩹 **{enc['display']} is wounded and fleeing!**",
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f" Strength: {strength}% · This is your last chance to catch it.",
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"",
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f" **{buddy_display}** is ready — move fast!",
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"",
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" `[CATCH]` → `/buddymon catch` (near-guaranteed at 5% strength)",
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" `[IGNORE]` → it flees on the next clean run",
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]
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else:
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# Normal first appearance
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catchable_str = "[catchable · catch only]" if not defeatable else f"[{rarity} · {'catchable' if catchable else ''}]"
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lines = [
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f"\n💀 **{enc['display']} appeared!** {catchable_str}",
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f" Strength: {strength}% · Rarity: {stars}",
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]
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if flavor:
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lines.append(f" *{flavor}*")
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if not defeatable:
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lines.append(" ⚠️ CANNOT BE DEFEATED — catch only")
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lines += [
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"",
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f" **{buddy_display}** is ready to battle!",
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"",
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" `[FIGHT]` Fix the bug → `/buddymon fight` to claim XP",
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" `[CATCH]` Weaken first (test/repro/comment) → `/buddymon catch`",
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" `[FLEE]` Ignore → monster grows stronger",
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]
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msg = "\n".join(lines)
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print(json.dumps({
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@ -175,14 +175,31 @@ ShadowBit (🔒) cannot be defeated — redirect to catch.
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Read active encounter. If none: "No active encounter."
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Show strength and weakening status. Explain weaken actions:
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**Immediately set `catch_pending = True`** on the encounter to suppress auto-resolve
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while the weakening Q&A is in progress:
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```python
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import json, os
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BUDDYMON_DIR = os.path.expanduser("~/.claude/buddymon")
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enc_file = f"{BUDDYMON_DIR}/encounters.json"
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encounters = json.load(open(enc_file))
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enc = encounters.get("active_encounter")
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if enc:
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enc["catch_pending"] = True
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encounters["active_encounter"] = enc
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json.dump(encounters, open(enc_file, "w"), indent=2)
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```
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Show strength and weakening status. If `enc.get("wounded")` is True, note that
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it's already at 5% and a catch is near-guaranteed. Explain weaken actions:
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- Write a failing test → -20% strength
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- Isolate reproduction case → -20% strength
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- Add documenting comment → -10% strength
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Ask which weakening actions have been done. Apply reductions to `current_strength`.
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Catch roll:
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Catch roll (clear `catch_pending` before rolling — success clears encounter, failure
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leaves it active without the flag so auto-resolve resumes naturally):
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```python
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import json, os, random
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from datetime import datetime, timezone
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@ -202,6 +219,9 @@ roster = json.load(open(roster_file))
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enc = encounters.get("active_encounter")
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buddy_id = active.get("buddymon_id")
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# Clear catch_pending before rolling (win or lose)
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enc["catch_pending"] = False
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buddy_data = (catalog.get("buddymon", {}).get(buddy_id)
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or catalog.get("evolutions", {}).get(buddy_id) or {})
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buddy_level = roster.get("owned", {}).get(buddy_id, {}).get("level", 1)
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@ -233,6 +253,9 @@ if success:
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json.dump(encounters, open(enc_file, "w"), indent=2)
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print(f"caught:{xp}")
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else:
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# Save cleared catch_pending back on failure
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encounters["active_encounter"] = enc
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json.dump(encounters, open(enc_file, "w"), indent=2)
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print(f"failed:{int(catch_rate * 100)}")
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```
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