buddymon/hooks-handlers/post-tool-use.py
pyr0ball 85f53b1e83 feat: catch-pending flag + wounded state for encounter resolution
catch_pending: set immediately when /buddymon catch is invoked, suppresses
auto-resolve while weakening Q&A is in progress. Cleared before catch roll
(success clears encounter, failure leaves it without the flag so auto-resolve
resumes naturally on the next clean Bash run).

wounded: first clean Bash run without catch_pending drops the encounter to 5%
strength and re-announces via UserPromptSubmit with a fleeing message. Second
clean run auto-resolves it (it fled). UserPromptSubmit now shows distinct
announcement text for wounded vs fresh encounters.
2026-04-02 22:37:35 -07:00

531 lines
18 KiB
Python
Executable file

#!/usr/bin/env python3
"""
Buddymon PostToolUse hook.
Reads tool event JSON from stdin, checks for:
- Bug monster triggers (error patterns in Bash output)
- New language encounters (new file extensions in Write/Edit)
- Commit streaks (git commit via Bash)
- Deep focus / refactor signals
Outputs additionalContext JSON to stdout if an encounter or event fires.
Always exits 0.
"""
import json
import os
import re
import sys
import random
from pathlib import Path
from datetime import datetime
PLUGIN_ROOT = os.environ.get("CLAUDE_PLUGIN_ROOT", str(Path(__file__).parent.parent))
BUDDYMON_DIR = Path.home() / ".claude" / "buddymon"
CATALOG_FILE = Path(PLUGIN_ROOT) / "lib" / "catalog.json"
KNOWN_EXTENSIONS = {
".py": "Python", ".js": "JavaScript", ".ts": "TypeScript",
".jsx": "JavaScript/React", ".tsx": "TypeScript/React",
".rb": "Ruby", ".go": "Go", ".rs": "Rust", ".c": "C",
".cpp": "C++", ".java": "Java", ".cs": "C#", ".swift": "Swift",
".kt": "Kotlin", ".php": "PHP", ".lua": "Lua", ".ex": "Elixir",
".hs": "Haskell", ".ml": "OCaml", ".clj": "Clojure",
".r": "R", ".jl": "Julia", ".sh": "Shell", ".bash": "Shell",
".sql": "SQL", ".html": "HTML", ".css": "CSS", ".scss": "SCSS",
".vue": "Vue", ".svelte": "Svelte",
}
def load_json(path):
try:
with open(path) as f:
return json.load(f)
except Exception:
return {}
def save_json(path, data):
try:
with open(path, "w") as f:
json.dump(data, f, indent=2)
except Exception:
pass
def get_state():
active = load_json(BUDDYMON_DIR / "active.json")
encounters = load_json(BUDDYMON_DIR / "encounters.json")
roster = load_json(BUDDYMON_DIR / "roster.json")
session = load_json(BUDDYMON_DIR / "session.json")
return active, encounters, roster, session
def add_session_xp(amount: int):
active_file = BUDDYMON_DIR / "active.json"
roster_file = BUDDYMON_DIR / "roster.json"
active = load_json(active_file)
active["session_xp"] = active.get("session_xp", 0) + amount
buddy_id = active.get("buddymon_id")
save_json(active_file, active)
if buddy_id:
roster = load_json(roster_file)
if buddy_id in roster.get("owned", {}):
roster["owned"][buddy_id]["xp"] = roster["owned"][buddy_id].get("xp", 0) + amount
save_json(roster_file, roster)
LANGUAGE_TIERS = [
(0, "discovering"),
(50, "familiar"),
(150, "comfortable"),
(350, "proficient"),
(700, "expert"),
(1200, "master"),
]
def _tier_for_xp(xp: int) -> tuple[int, str]:
"""Return (level_index, tier_label) for a given XP total."""
level = 0
label = LANGUAGE_TIERS[0][1]
for i, (threshold, name) in enumerate(LANGUAGE_TIERS):
if xp >= threshold:
level = i
label = name
return level, label
def get_language_affinity(lang: str) -> dict:
"""Return the affinity entry for lang from roster.json, or a fresh one."""
roster = load_json(BUDDYMON_DIR / "roster.json")
return roster.get("language_affinities", {}).get(lang, {"xp": 0, "level": 0, "tier": "discovering"})
def add_language_affinity(lang: str, xp_amount: int) -> tuple[bool, str, str]:
"""Add XP to lang's affinity. Returns (leveled_up, old_tier, new_tier)."""
roster_file = BUDDYMON_DIR / "roster.json"
roster = load_json(roster_file)
affinities = roster.setdefault("language_affinities", {})
entry = affinities.get(lang, {"xp": 0, "level": 0, "tier": "discovering"})
old_level, old_tier = _tier_for_xp(entry["xp"])
entry["xp"] = entry.get("xp", 0) + xp_amount
new_level, new_tier = _tier_for_xp(entry["xp"])
entry["level"] = new_level
entry["tier"] = new_tier
affinities[lang] = entry
roster["language_affinities"] = affinities
save_json(roster_file, roster)
leveled_up = new_level > old_level
return leveled_up, old_tier, new_tier
def get_languages_seen():
session = load_json(BUDDYMON_DIR / "session.json")
return set(session.get("languages_seen", []))
def add_language_seen(lang: str):
session_file = BUDDYMON_DIR / "session.json"
session = load_json(session_file)
langs = session.get("languages_seen", [])
if lang not in langs:
langs.append(lang)
session["languages_seen"] = langs
save_json(session_file, session)
def increment_session_tools():
session_file = BUDDYMON_DIR / "session.json"
session = load_json(session_file)
session["tools_used"] = session.get("tools_used", 0) + 1
save_json(session_file, session)
def is_starter_chosen():
roster = load_json(BUDDYMON_DIR / "roster.json")
return roster.get("starter_chosen", False)
def get_active_buddy_id():
active = load_json(BUDDYMON_DIR / "active.json")
return active.get("buddymon_id")
def get_active_encounter():
encounters = load_json(BUDDYMON_DIR / "encounters.json")
return encounters.get("active_encounter")
def set_active_encounter(encounter: dict):
enc_file = BUDDYMON_DIR / "encounters.json"
data = load_json(enc_file)
data["active_encounter"] = encounter
save_json(enc_file, data)
def wound_encounter() -> None:
"""Drop active encounter to minimum strength and flag for re-announcement."""
enc_file = BUDDYMON_DIR / "encounters.json"
data = load_json(enc_file)
enc = data.get("active_encounter")
if not enc:
return
enc["current_strength"] = 5
enc["wounded"] = True
enc["announced"] = False # triggers UserPromptSubmit re-announcement
data["active_encounter"] = enc
save_json(enc_file, data)
def match_bug_monster(output_text: str, catalog: dict) -> dict | None:
"""Return the first matching bug monster from the catalog, or None."""
if not output_text:
return None
# Only check first 4000 chars to avoid scanning huge outputs
sample = output_text[:4000]
for monster_id, monster in catalog.get("bug_monsters", {}).items():
for pattern in monster.get("error_patterns", []):
if re.search(pattern, sample, re.IGNORECASE):
return monster
return None
def encounter_still_present(encounter: dict, output_text: str, catalog: dict) -> bool:
"""Return True if the active encounter's error patterns still appear in output."""
monster_id = encounter.get("id")
monster = catalog.get("bug_monsters", {}).get(monster_id)
if not monster or not output_text:
return False
sample = output_text[:4000]
return any(
re.search(pat, sample, re.IGNORECASE)
for pat in monster.get("error_patterns", [])
)
def auto_resolve_encounter(encounter: dict, buddy_id: str | None) -> tuple[int, str]:
"""Defeat encounter automatically, award XP, clear state. Returns (xp, message)."""
from datetime import datetime, timezone
enc_file = BUDDYMON_DIR / "encounters.json"
active_file = BUDDYMON_DIR / "active.json"
roster_file = BUDDYMON_DIR / "roster.json"
xp = encounter.get("xp_reward", 50)
active = load_json(active_file)
active["session_xp"] = active.get("session_xp", 0) + xp
save_json(active_file, active)
if buddy_id:
roster = load_json(roster_file)
if buddy_id in roster.get("owned", {}):
roster["owned"][buddy_id]["xp"] = roster["owned"][buddy_id].get("xp", 0) + xp
save_json(roster_file, roster)
data = load_json(enc_file)
resolved = dict(encounter)
resolved["outcome"] = "defeated"
resolved["timestamp"] = datetime.now(timezone.utc).isoformat()
data.setdefault("history", []).append(resolved)
data["active_encounter"] = None
save_json(enc_file, data)
return xp, resolved["display"]
def compute_strength(monster: dict, elapsed_minutes: float) -> int:
"""Scale monster strength based on how long the error has persisted."""
base = monster.get("base_strength", 50)
if elapsed_minutes < 2:
return max(10, int(base * 0.6))
elif elapsed_minutes < 15:
return base
elif elapsed_minutes < 60:
return min(100, int(base * 1.4))
else:
# Boss tier — persisted over an hour
return min(100, int(base * 1.8))
def format_encounter_message(monster: dict, strength: int, buddy_display: str) -> str:
rarity_stars = {"very_common": "★☆☆☆☆", "common": "★★☆☆☆",
"uncommon": "★★★☆☆", "rare": "★★★★☆", "legendary": "★★★★★"}
stars = rarity_stars.get(monster.get("rarity", "common"), "★★☆☆☆")
defeatable = monster.get("defeatable", True)
catch_note = "[catchable]" if monster.get("catchable") else ""
fight_note = "" if defeatable else "⚠️ CANNOT BE DEFEATED — catch only"
catchable_str = "[catchable · catch only]" if not defeatable else f"[{monster.get('rarity','?')} · {catch_note}]"
lines = [
f"\n💀 **{monster['display']} appeared!** {catchable_str}",
f" Strength: {strength}% · Rarity: {stars}",
f" *{monster.get('flavor', '')}*",
"",
]
if fight_note:
lines.append(f" {fight_note}")
lines.append("")
lines += [
f" **{buddy_display}** is ready to battle!",
"",
" `[FIGHT]` Beat the bug → your buddy defeats it → XP reward",
" `[CATCH]` Weaken it first (write a test, isolate repro, add comment) → attempt catch",
" `[FLEE]` Ignore → monster grows stronger",
"",
" Use `/buddymon fight` or `/buddymon catch` to weaken + catch it.",
]
return "\n".join(lines)
def match_event_encounter(command: str, output: str, session: dict, catalog: dict):
"""Detect non-error-based encounters: git ops, installs, test results."""
events = catalog.get("event_encounters", {})
errors_seen = bool(session.get("errors_encountered") or session.get("tools_used", 0) > 5)
for enc_id, enc in events.items():
trigger = enc.get("trigger_type", "")
if trigger == "command":
if any(re.search(pat, command) for pat in enc.get("command_patterns", [])):
return enc
elif trigger == "output":
if any(re.search(pat, output, re.IGNORECASE) for pat in enc.get("error_patterns", [])):
return enc
elif trigger == "test_victory":
# Only spawn PhantomPass when tests go green after the session has been running a while
if errors_seen and any(re.search(pat, output, re.IGNORECASE) for pat in enc.get("success_patterns", [])):
return enc
return None
def match_test_file_encounter(file_path: str, catalog: dict):
"""Spawn TestSpecter when editing a test file."""
enc = catalog.get("event_encounters", {}).get("TestSpecter")
if not enc:
return None
name = os.path.basename(file_path).lower()
if any(re.search(pat, name) for pat in enc.get("test_file_patterns", [])):
return enc
return None
def spawn_encounter(enc: dict) -> None:
"""Write an event encounter to active state with announced=False."""
strength = enc.get("base_strength", 30)
encounter = {
"id": enc["id"],
"display": enc["display"],
"base_strength": enc.get("base_strength", 30),
"current_strength": strength,
"catchable": enc.get("catchable", True),
"defeatable": enc.get("defeatable", True),
"xp_reward": enc.get("xp_reward", 50),
"weakened_by": [],
"announced": False,
}
set_active_encounter(encounter)
def format_new_language_message(lang: str, buddy_display: str) -> str:
return (
f"\n🗺️ **New language spotted: {lang}!**\n"
f" {buddy_display} is excited — this is new territory.\n"
f" *Explorer XP bonus earned!* +15 XP\n"
)
def format_language_levelup_message(lang: str, old_tier: str, new_tier: str, total_xp: int, buddy_display: str) -> str:
tier_emojis = {
"discovering": "🔭",
"familiar": "📖",
"comfortable": "🛠️",
"proficient": "",
"expert": "🎯",
"master": "👑",
}
emoji = tier_emojis.get(new_tier, "⬆️")
return (
f"\n{emoji} **{lang} affinity: {old_tier}{new_tier}!**\n"
f" {buddy_display} has grown more comfortable in {lang}.\n"
f" *Total {lang} XP: {total_xp}*\n"
)
def format_commit_message(streak: int, buddy_display: str) -> str:
if streak < 5:
return ""
milestone_xp = {5: 50, 10: 120, 25: 300, 50: 700}
xp = milestone_xp.get(streak, 30)
return (
f"\n🔥 **Commit streak: {streak}!**\n"
f" {buddy_display} approves. +{xp} XP\n"
)
def main():
try:
data = json.load(sys.stdin)
except Exception:
sys.exit(0)
# Gate: only run if starter chosen
if not is_starter_chosen():
sys.exit(0)
tool_name = data.get("tool_name", "")
tool_input = data.get("tool_input", {})
tool_response = data.get("tool_response", {})
if not BUDDYMON_DIR.exists():
BUDDYMON_DIR.mkdir(parents=True, exist_ok=True)
sys.exit(0)
catalog = load_json(CATALOG_FILE)
buddy_id = get_active_buddy_id()
# Look up display name
buddy_display = "your buddy"
if buddy_id:
b = (catalog.get("buddymon", {}).get(buddy_id)
or catalog.get("evolutions", {}).get(buddy_id))
if b:
buddy_display = b.get("display", buddy_id)
increment_session_tools()
messages = []
# ── Bash tool: error detection + auto-resolution + commit tracking ───────
if tool_name == "Bash":
command = tool_input.get("command", "")
output = ""
# CC Bash tool_response keys: stdout, stderr, interrupted, isImage, noOutputExpected
if isinstance(tool_response, dict):
parts = [
tool_response.get("stdout", ""),
tool_response.get("stderr", ""),
]
output = "\n".join(p for p in parts if isinstance(p, str) and p)
elif isinstance(tool_response, str):
output = tool_response
elif isinstance(tool_response, list):
output = "\n".join(
b.get("text", "") for b in tool_response
if isinstance(b, dict) and b.get("type") == "text"
)
existing = get_active_encounter()
if existing:
# On a clean Bash run (monster patterns gone), respect catch_pending,
# wound a healthy monster, or auto-resolve a wounded one.
if output and not encounter_still_present(existing, output, catalog):
if existing.get("catch_pending"):
# User invoked /buddymon catch — hold the monster for them
pass
elif existing.get("wounded"):
# Already wounded on last clean run — auto-resolve (it fled)
xp, display = auto_resolve_encounter(existing, buddy_id)
messages.append(
f"\n💨 **{display} fled!** (escaped while wounded)\n"
f" {buddy_display} gets partial XP: +{xp}\n"
)
else:
# First clean run — wound it and re-announce so user can catch
wound_encounter()
# else: monster still present, no message — don't spam every tool call
elif output or command:
# No active encounter — check for bug monster first, then event encounters
session = load_json(BUDDYMON_DIR / "session.json")
monster = match_bug_monster(output, catalog) if output else None
event = None if monster else match_event_encounter(command, output, session, catalog)
target = monster or event
if target and random.random() < 0.70:
if monster:
strength = compute_strength(monster, elapsed_minutes=0)
else:
strength = target.get("base_strength", 30)
encounter = {
"id": target["id"],
"display": target["display"],
"base_strength": target.get("base_strength", 50),
"current_strength": strength,
"catchable": target.get("catchable", True),
"defeatable": target.get("defeatable", True),
"xp_reward": target.get("xp_reward", 50),
"weakened_by": [],
"announced": False,
}
set_active_encounter(encounter)
# Commit detection
if "git commit" in command and "exit_code" not in str(tool_response):
session_file = BUDDYMON_DIR / "session.json"
session = load_json(session_file)
session["commits_this_session"] = session.get("commits_this_session", 0) + 1
save_json(session_file, session)
commit_xp = 20
add_session_xp(commit_xp)
# ── Write / Edit: new language detection + affinity + test file encounters ─
elif tool_name in ("Write", "Edit", "MultiEdit"):
file_path = tool_input.get("file_path", "")
if file_path:
ext = os.path.splitext(file_path)[1].lower()
lang = KNOWN_EXTENSIONS.get(ext)
if lang:
# Session-level "first encounter" bonus
seen = get_languages_seen()
if lang not in seen:
add_language_seen(lang)
add_session_xp(15)
msg = format_new_language_message(lang, buddy_display)
messages.append(msg)
# Persistent affinity XP — always accumulates
leveled_up, old_tier, new_tier = add_language_affinity(lang, 3)
if leveled_up:
affinity = get_language_affinity(lang)
msg = format_language_levelup_message(lang, old_tier, new_tier, affinity["xp"], buddy_display)
messages.append(msg)
# TestSpecter: editing a test file with no active encounter
if not get_active_encounter():
enc = match_test_file_encounter(file_path, catalog)
if enc and random.random() < 0.50:
spawn_encounter(enc)
# Small XP for every file edit
add_session_xp(2)
if not messages:
sys.exit(0)
combined = "\n".join(messages)
result = {
"hookSpecificOutput": {
"hookEventName": "PostToolUse",
"additionalContext": combined
}
}
print(json.dumps(result))
sys.exit(0)
if __name__ == "__main__":
main()