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released this
2026-04-10 01:31:57 -07:00 | 6 commits to main since this releaseWhat's New
Language Mascots
A new category of collectible creatures tied to language affinities:
Mascot Language Rarity 🐍 Pythia Python Common ⚡ Asynclet JavaScript Common 📟 Bashling Shell Common 🐹 Goroutling Go Common 🔷 Typeling TypeScript Uncommon 💚 Vueling Vue Uncommon 🗄️ Querion SQL Uncommon 🦀 Ferrix Rust Rare 🐪 Perlius Perl Legendary 🏺 Cobolithon COBOL Legendary 🌀 Lispling LISP Legendary Each mascot has full evolution chains, language-themed challenges, and can be assigned as your active buddy.
Spawn mechanic: Mascots appear via
PostToolUseafter language affinity milestones. Probability scales with your affinity level — the more you code in a language, the higher the chance.Passive reduction: When a language mascot encounter is active, each file edit in that language ticks down its strength automatically.
Soft element gating: Your language affinity elements influence catch rate (bonus if elements align, penalty if resistant) — but a matching element is never required.
Veritarch — Third Evolution
Debuglin → Verifex (Lv.100) → Veritarch (Lv.200)
Challenges: TYPE FORTRESS · INVARIANT PROOF · ZERO FLAKE
"The type system is the test suite."
Script-First Architecture
- All game logic moved to
lib/cli.py(~850 lines) — 88% token reduction per invocation vs. the old inline SKILL.md SKILL.mdis now a thin ~55-line relay- CLI emits
[INPUT_NEEDED]and[HAIKU_NEEDED]markers; Haiku handles NL parsing at a fraction of Sonnet cost PostToolUsehook re-emits CLI stdout asadditionalContext— output always visible inline without Ctrl+O
Session XP Fix
Statusline now reads per-window XP from
sessions/<pgrp>.jsonwith fallback toactive.json. Multi-window sessions no longer show stale XP.Downloads
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Source code (ZIP)
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Source code (TAR.GZ)
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- All game logic moved to