tools/debug_screenshot_gameplay.png was a one-off capture from testing the runtime-observation MCP's screenshot tool, not something that belongs in version control. Also ignore .mcp.json (local MCP server registration) and future tools/debug_screenshot*.png captures.
76 lines
1.2 KiB
Text
76 lines
1.2 KiB
Text
# --- Original game data (copyright Reality Bytes, Inc. 1995) — DO NOT COMMIT ---
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*.EXE
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*.exe
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*.DLL
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*.dll
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*.VXD
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*.FF
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*.DAT
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*.MAP
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*.ICO
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*.INF
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*.INI
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*.ini
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.windows-serial
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BIGFILE.DAT
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WORLDS/
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DIRECTX/
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LICENSE.TXT
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# --- CD images (copyright) ---
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*.cue
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*.bin
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tmp_cd/
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# --- Third-party (dgVoodoo2 DirectDraw wrapper) - not ours to redistribute ---
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dgVoodoo.conf
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dgVoodoo*.conf
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dgVoodooCpl.exe
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ddraw.dll
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DSETUP*.DLL
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# --- Archived/experimental patched binaries (still original game code, copyright) ---
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archive/
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# --- Ghidra: install is third-party; project + decompile output embed the binary ---
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ghidra/
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tools/ghidra_*/
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tools/ghidra_decompile*.txt
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# --- Derived audio / extracted assets (also copyrighted) ---
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tools/out_*/
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tools/Havoc_*/
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*.wav
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*.ogg
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*.mp3
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*.mid
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*.zip
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# --- Python / tooling cruft ---
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__pycache__/
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*.pyc
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.venv/
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venv/
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# --- Godot ---
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.godot/
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*.import
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export_presets.cfg
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# --- Reference material (third-party copyrighted screenshots) — local only ---
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tools/refs/
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# --- Claude Code local session/settings ---
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.claude/
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.mcp.json
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# --- Editor / OS ---
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.vscode/
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.idea/
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*.swp
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.DS_Store
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Thumbs.db
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# --- Tool session cruft ---
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.playwright-mcp/
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tools/debug_screenshot*.png
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