#55 — Complexity rating on recipe cards:
- Derived from direction text via _classify_method_complexity()
- Badge displayed on every card: easy (green), moderate (amber), involved (red)
- Filterable via complexity filter chips in the results bar
#58 — Cooking time + difficulty as filter domains:
- estimated_time_min derived from step count + complexity
- Time hint (~Nm) shown on every card
- complexity_filter and max_time_min fields in RecipeRequest
- Both applied in the engine before suggestions are built
#53 — Surprise Me: picks a random suggestion from the filtered pool,
avoids repeating the last pick. Shown in a spotlight card.
#57 — Just Pick One: surfaces the top-matched suggestion in the same
spotlight card. One tap to commit to cooking it.
Closes#55, #58, #53, #57
Adds GET /export/json that bundles inventory and saved recipes into a
single timestamped JSON file for data portability. The export envelope
includes schema version and export timestamp so future import logic can
handle version differences.
Frontend: new primary-styled JSON download button in the Export card with
a short description of what is included.
Closes#62
Adds pantry_match_only flag to RecipeRequest. When enabled, any recipe
with one or more missing ingredients (after swaps) is excluded from
results. Swapped ingredients count as covered.
Frontend: toggle checkbox in recipe settings panel, disabled when
shopping mode is active (the two modes are mutually exclusive). Hides
the max-missing input when pantry-match-only is on (irrelevant there).
Closes#63
When a barcode is not found in Open Food Facts, the service now tries
Open Beauty Facts and Open Products Facts before giving up. All three
share the same API format; only the host URL differs.
When all databases miss, the scan endpoint sets needs_manual_entry=true
in the result. The frontend detects this, shows a calm informational
message, and switches to manual entry mode automatically.
Also fixes a latent bug where not-found scans showed 'Added: item to
pantry' due to the success condition checking barcodes_found (always 1)
instead of added_to_inventory.
Closes#65
#12 — partial consume:
- POST /inventory/items/{id}/consume now accepts optional {quantity}
body; decrements by that amount and only marks status=consumed when
quantity reaches zero (store.partial_consume_item)
- OFFs barcode scan pre-fills sub-unit quantity when product data
includes a pack size (number_of_units or 'N x ...' quantity string)
- Consume button shows quantity-aware label and opens ActionDialog
with number input for multi-unit items ('use some or all')
- consumeItem() in api.ts now returns InventoryItem and accepts
optional quantity param
#60 — disposal logging:
- Migration 031: adds disposal_reason TEXT column to inventory_items
(status='discarded' was already in the CHECK constraint)
- POST /inventory/items/{id}/discard endpoint with optional DiscardRequest
body (free text or preset reason)
- Calm framing: 'item not used' not 'wasted'; reason presets avoid
blame language ('went bad before I could use it', 'too much — had excess')
- Muted discard button (X icon, tertiary color) — not alarming
Shared:
- New ActionDialog.vue component for dialogs with inline inputs
(quantity stepper or reason dropdown); keeps ConfirmDialog simple
- disposal_reason field added to InventoryItemResponse
Closes#12Closes#60
- Backend: new /api/v1/feedback/attach endpoint uploads image to
Forgejo as an issue asset, then pins it as a comment so the
screenshot is visible inline on the issue
- Frontend: file input in feedback form (all types, max 5 MB)
with inline thumbnail preview and remove button
- Attach call is non-fatal: if upload fails after issue creation,
the issue is still filed and the user sees success
- Screenshot state clears on modal reset
Closes#82
- Settings: add unit_system key (metric | imperial, default metric)
- Recipe LLM prompts: inject unit instruction into L3 and L4 prompts
so generated recipes use the user's preferred units throughout
- Frontend: new utils/units.ts converter (mirrors Python units.py)
- Inventory list: display quantities converted to preferred units
- Settings view: metric/imperial toggle with save button
- Settings store: load/save unit_system alongside cooking_equipment
Closes#81
- #42: Replace deficit framing — "You'd need:" → "To complete this recipe:", element_gaps
card-warning → card-secondary, missing/gap chips status-warning → status-info,
"Your pantry is missing..." → "These would expand your options:"
- #46: Add activeNutritionFilterCount computed; show count in Advanced filters summary
when filters are active so it's visible while collapsed
- #47: Wildcard confirmation status-warning → status-info, copy updated to calm framing;
wildcard recipe card badge status-warning → status-info
- M1: Add re-search hint below Hard Day Mode toggle when results are already showing
- M8: Move swap candidates collapsible to after directions/steps section
- L2: Add autocomplete="off" to filter search, constraint, and allergy text inputs
- L5: Add title="This is an affiliate link" disclosure to grocery affiliate links
Items already correct (no change needed):
- M2: Level description already always visible via activeLevel computed
- M3: Rate limit copy already using calm framing
- M5: No-results copy already calm
- M6: levelLabels already uses full names
- M7: "that's part of the fun" was part of the wildcard copy fixed under #47
- L1: Neon/konami handler not present in this file
- Import and mount OrchUsagePill near the recipe level selector in RecipesView;
pill is self-hiding when not enabled or no lifetime key is present
- Add useOrchUsage composable to SettingsView with a Display section checkbox
so users can opt in to seeing the cloud recipe call budget pill
- Add @/ path alias to vite.config.ts and tsconfig.app.json to resolve the
existing @/services/api import in useOrchUsage.ts (fixes vite build error)
- tsc --noEmit and vite build both pass clean
- Persist built recipes to recipes table on /build so they get real DB IDs
and can be bookmarked via saved_recipes (FK was pointing at negative IDs)
- Populate missing_ingredients in build_from_selection() from role_overrides
vs pantry diff -- backend now owns shopping list computation
- Remove client-side cartItems tracking; shopping list derived from
builtRecipe.missing_ingredients instead
- Fix saved_recipes 422: mount saved_recipes router before recipes router in
routes.py so /recipes/saved isn't captured by /recipes/{recipe_id}
- Bump SaveRecipeModal z-index to 500 (above detail-overlay at 400)
- Replace "Add to pantry" primary action with "Grocery list" clipboard copy;
"Add to pantry" demoted to compact secondary button
- Default app landing changed from Pantry to Recipes tab
- Pre-fetch inventory on app mount so Find tab has data immediately
- Reorder recipe sub-tabs: Saved > Build Your Own > Community > Find > Browse
- Default active sub-tab changed to Saved
- Auto-redirect from Saved to Build Your Own when saved list is empty
- Add freeform custom ingredient input: typing a non-pantry item now shows
"Use X anyway" button so users aren't blocked on unknown ingredients
- PublishPayload gains optional slots field; PublishPlanModal maps
plan.slots into the payload so the backend can compute element
snapshot scores (seasoning, richness, etc.) from actual recipes
- plan-forked emit type updated to ForkResult across CommunityFeedPanel
and RecipesView so forked_from is preserved for future navigation
- onUnmounted clears blooperHoldTimer to prevent stale callback after
component teardown
- HallOfChaosView loading state gains aria-live="polite" so state
transitions are announced to screen readers
- CommunityFeedPanel reduced-motion block resets toast translateY offset
to avoid flash-of-offset-position on slow paint cycles
Adds the Hall of Chaos overlay component (recipe blooper gallery with
static CSS tilts, chaos level counter, panel-local overlay) and wires
the 800ms long-press trigger on the Bloopers filter tab in
CommunityFeedPanel. Pairs with the backend /community/hall-of-chaos
endpoint and test added in Task 10.
- update_prep_task: move whitelist guard above filter so invalid column
check runs on raw kwargs (was dead code — set(filtered) - allowed is
always empty); fixes latent SQL injection path for future callers
- main.py: move register_kiwi_programs() into lifespan context manager
so it runs once at startup, not at module import time
- MealPlanView.vue: remove debug console.log stubs from onSlotClick and
onAddMealType (follow-up issue handlers, not ready for production)
- Add migration 021: recipe_browser_fts FTS5 table on category + keywords
columns, eliminating LIKE '%keyword%' full sequential scans on 3.1M rows
- _count_recipes_for_keywords now uses FTS5 MATCH (O(log N) vs O(N))
- browse_recipes reuses cached count, eliminating the second COUNT(*) scan
per page request; ORDER BY r.id replaces the unindexed ORDER BY title sort
- Module-level _COUNT_CACHE keyed by (db_path, keywords) means domain-switch
category counts are computed once per process lifetime
feat(find): dietary preset grid, Big 9 allergen pills, Hard Day Mode surface
- Dietary constraints replaced with toggle-button preset grid (8 options)
+ free-text "Other" field; removes dense freeform text input
- Allergies replaced with Big 9 pill picker (peanuts, tree nuts, shellfish,
fish, milk, eggs, wheat, soy, sesame) + "Other" for custom entries
- Hard Day Mode surfaced as a standalone aria-pressed button above the
dietary collapsible; no longer buried inside a collapsed section
- Active-state dot indicators on both collapsibles show filter engagement
at a glance without expanding
fix(a11y): aria-describedby wiring for wildcard checkbox and tag inputs (#40)
- Persistent hint spans replace placeholder-only instructions for constraint
and allergy fields (WCAG 3.3.2)
fix(browse): auto-select highest-count category on domain switch (#41)
- Eliminates the 3-decision cold start (domain → category → content)
- Surprise Me button added for zero-decision random navigation
- "Use What I Have" / "Allow Swaps" / "Get Creative" / "Surprise Me 🎲"
- Active level shows a one-liner description beneath the selector
- Hover tooltips repeat the description for mouse users
- Label changed from "Creativity Level" to "How far should we stretch?"
- Wildcard confirmation copy updated to match new framing